vbo

Meaning of “index” parameter in glEnableVertexAttribArray and (possibly) a bug in the OS X OpenGL implementation

依然范特西╮ 提交于 2021-02-08 04:48:47
问题 1) Do I understand correctly that to draw using vertex arrays or VBOs I need for all my attributes to either call glBindAttribLocation before the shader program linkage or call glGetAttribLocation after the shader program was successfully linked and then use the bound/obtained index in the glVertexAttribPointer and glEnableVertexAttribArray calls? To be more specific: these three functions - glGetAttribLocation, glVertexAttribPointer and glEnableVertexAttribArray - they all have an input

OpenGL - VAO, VBO, IBO, glDrawElements not displaying

我的未来我决定 提交于 2021-02-07 13:44:59
问题 I am having trouble getting my level data to appear on the screen. I have my shader in use rendering a cube correctly but not the level. Here is the setup for my VBO, VAO and IBO: void ZoneMesh::buildData() { // Create the VBO for this mesh glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); // Create the IBO glGenBuffers(1, &ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER,

OpenGL - VAO, VBO, IBO, glDrawElements not displaying

跟風遠走 提交于 2021-02-07 13:44:11
问题 I am having trouble getting my level data to appear on the screen. I have my shader in use rendering a cube correctly but not the level. Here is the setup for my VBO, VAO and IBO: void ZoneMesh::buildData() { // Create the VBO for this mesh glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); // Create the IBO glGenBuffers(1, &ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER,

GL_TRIANGLES works but GL_QUADS displays nothing

…衆ロ難τιáo~ 提交于 2021-01-29 15:55:55
问题 So I'm swapping from one program to another, and I can't figure out why but GL_QUADS will no longer display with the same code. To try and figure out why old code was not working, I made this new, simple code and it STILL does not work. The setup: vector <vec3f> squarepoints; vec3f temper(-0.5f, 0.5f, 0.5f); squarepoints.push_back(temper); temper.x += 1.0f; squarepoints.push_back(temper); temper.y -= 1.0f; squarepoints.push_back(temper); temper.x -= 1.0f; squarepoints.push_back(temper);

Render one VAO containing two VBOs

巧了我就是萌 提交于 2020-06-16 05:15:12
问题 I'm trying to draw two triangles in a window in OpenGL 3.3. I'm using the GLFW library for the windowing system. From what I understand, I should have two VBOs (one for each triangle) and one VAO containing these two VBOs. That's what I did. However, I can't figure out what calls I should make to render these two VBOs. Indeed, whatever I do, only the first VBO (first triangle) gets drawn . The second one never shows up. int main() { GLFWwindow *window = setupWindow(); GLfloat

Render one VAO containing two VBOs

有些话、适合烂在心里 提交于 2020-06-16 05:15:08
问题 I'm trying to draw two triangles in a window in OpenGL 3.3. I'm using the GLFW library for the windowing system. From what I understand, I should have two VBOs (one for each triangle) and one VAO containing these two VBOs. That's what I did. However, I can't figure out what calls I should make to render these two VBOs. Indeed, whatever I do, only the first VBO (first triangle) gets drawn . The second one never shows up. int main() { GLFWwindow *window = setupWindow(); GLfloat

GL_TRIANGLES works but GL_QUADS displays nothing

核能气质少年 提交于 2020-05-24 03:25:26
问题 So I'm swapping from one program to another, and I can't figure out why but GL_QUADS will no longer display with the same code. To try and figure out why old code was not working, I made this new, simple code and it STILL does not work. The setup: vector <vec3f> squarepoints; vec3f temper(-0.5f, 0.5f, 0.5f); squarepoints.push_back(temper); temper.x += 1.0f; squarepoints.push_back(temper); temper.y -= 1.0f; squarepoints.push_back(temper); temper.x -= 1.0f; squarepoints.push_back(temper);

WebGL VBO error in Firefox

陌路散爱 提交于 2020-01-15 11:54:32
问题 I am using Firefox to render a 3D object in a canvas using WebGL. My code was working previously, whereby a textured object was being displayed within the canvas. However upon revisiting my code, without making any changes, the object will not render and the browser console displays the following error: Error: WebGL: drawArrays: no VBO bound to enabled vertex attrib index 1! It is complaining about a line in my drawScene() function, shown below: function drawScene() { gl.viewport(0, 0, gl