updates

Retrieve only 5 users at a time :Firebase [like Instagram]

浪子不回头ぞ 提交于 2019-11-27 09:21:32
For the past few days, I have been trying to create an Instagram-like feed for my app. To be more specific: load new posts (5) each time the user updates the feed from the bottom. I am currently using Firebase to both store and display my data. My code so far, looks like this: var ref:FIRDatabaseReference! var dict = [String:Any]() var posts = [[String:Any]]() override func viewDidLoad() { super.viewDidLoad() tableView.delegate = self tableView.dataSource = self ref = FIRDatabase.database().reference() // Do any additional setup after loading the view, typically from a nib. } override func

Preventing erasure of user data while upgrading iOS application via iTunes

筅森魡賤 提交于 2019-11-27 07:24:01
问题 I want to upload a new beta version of my iOS application for beta testers group. Users save their data in the Documents folder. What do I need to do in order for users to upgrade their application without losing their data? 回答1: The Documents directory is not overwritten when you update an app so as long as your data is compatible between versions, you shouldn't have to do anything special. Alternatively, for developers, Xcode's Organizer allows you to extract the contents of an apps

Updating sqlite database without XML

扶醉桌前 提交于 2019-11-27 06:55:33
问题 My app requires data from a sqlite database. It will ship with a version of this database, but I need to update it on a regular basis (most likely once a month). Typically I've been sending updates for other parts of my app as XML through a bunch of webservices I've set up, but this particular database I'm working on now is pretty large (about 20-30 MB), and I'm getting timeout errors when I try to send it that way. I tried putting the database on my companies server, then downloading it into

How to update / upgrade from Angular 4 to Angular 5+

爱⌒轻易说出口 提交于 2019-11-27 06:37:37
I need to update my project from Angular 4 to Angular 5+ , I need to change all following dependencies to Angular 5+. I also updated Angular CLI to 1.5.0. I tried to create new project but it seems to create only Angular 4 project. ng new NG5_Project "dependencies": { "@angular/animations": "^4.2.4", "@angular/common": "^4.2.4", "@angular/compiler": "^4.2.4", "@angular/core": "^4.2.4", "@angular/forms": "^4.2.4", "@angular/http": "^4.2.4", "@angular/platform-browser": "^4.2.4", "@angular/platform-browser-dynamic": "^4.2.4", "@angular/router": "^4.2.4", "core-js": "^2.4.1", "rxjs": "^5.4.2",

Silently Updating Firefox via Command Prompt (Windows)

旧时模样 提交于 2019-11-27 06:26:30
问题 I have a batch file which silently installs Firefox and this works fine. (I add -ms to the line where I execute the installation file.) Now I want to update Firefox in the same batch file only if it's not the newest Version. The version test is already in the batch file and is working fine. And now my Question is: How can I silently update Firefox? I already tried the steps from this link but they are not working, no errors just doing nothing. Is there maybe another possibility? Edit: This is

How to add a new column to the beginning of CSV file?

心已入冬 提交于 2019-11-27 06:18:07
问题 I have one csv file in which I have 6 to 8 column. Ex: ID Test Description file-name module view path1 path2 I want to add new column ( Node ) to the beginning. Ex: Node ID Test Description file-name module view path1 path2 回答1: It would be fairly easy to do using the csv module's DictReader and DictWriter classes. Here's an example that reads the old file and writes the new one in single pass. A DictReader instance returns each logical line or row of the file as a dictionary whose keys are

Code breaks when updating jQuery due to changes in toggle

痴心易碎 提交于 2019-11-27 05:40:50
Background I have recently taken over development on a project from a programmer that was using multiple jquery versions from 1.3x to 1.6x... Now that I have implemented some advanced functionality, some of the functions are breaking... Most recently it is a instructions display box, which has an icon, and upon click it slides down the container explaining the instructions. Although I believe the best result would be to just rewrite the jquery for it, I bring this example to the experts of SO to explain WHY it has broken, when there are no deprecated functions used. Thank you for all your help

Can't add script component because the script class cannot be found?

让人想犯罪 __ 提交于 2019-11-27 04:56:11
Yesterday I updated unity from unity5 to 2018.2.2f1. Unity scripts are not loading after Update 2018.2.2f1. Once I try to play the Scene the scripts are not loaded and I can't add the script again it gives this error: Can't add script component 'CubeScript' because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match. If you still have the old copy of the project, upgrade the Unity project to Unity 2017 first then to 2018.2.2f1 . Here are the few possible reasons you may get this error(Ordered from very likely) 1 .Script name

Cleanly updating a hierarchy in Entity Framework

試著忘記壹切 提交于 2019-11-27 02:01:16
问题 I'm submitting a form for a StoredProcedureReport , which has many StoredProcedureParameters . Create works fine, but trying to update has left me asking whether or not Microsoft can seriously be serious. I come from a Rails background where @report.update_attributes(params[:report]) will know exactly what to do with whatever association data it finds within. From what I can tell, the .NET equivalent of this is TryUpdateModel , which looked promising. At first. So I tried it with some params

Unity 5.5 obsolete particle system code

怎甘沉沦 提交于 2019-11-27 01:59:54
Before 5.5 particle system variables could be accessed via ParticleSystem and were read/write. Now they're accessed via ParticleSystem.MainModule and thus a lot of code has become obsolete. The API Updater has not been able to fix most of the issues. I've read through the new documentation but I can't figure out how the new variable types are supposed to be used. For example in JetParticleEffect.cs this line causes a warning: // set the original properties from the particle system m_OriginalLifetime = m_System.startLifetime; The warning states: 'ParticleSystem.startLifetime' is obsolete: