universal-image-loader

Universal image loader roundedBitmapDisplayer issues

百般思念 提交于 2019-11-30 18:14:43
I'm using latest universal-image-loader-1.9.2-SNAPSHOT-with-sources.jar file. Its working fine. I want to change image to round(Circle). I have used following display options. DisplayImageOptions userimgoptions = new DisplayImageOptions.Builder() .displayer(new RoundedBitmapDisplayer(35)) .showImageOnLoading(android.R.color.transparent) .showImageForEmptyUri(R.drawable.picture_info_profile_img) .showImageOnFail(R.drawable.picture_info_profile_img) .cacheInMemory(true).cacheOnDisc(true) .bitmapConfig(Bitmap.Config.RGB_565).build(); its not working for some images. I have tested this into low

Accessing protected images in universal image loader

懵懂的女人 提交于 2019-11-30 15:16:31
I am using the universal image loader in an app that needs to fetch images an authorized source. So far, I have extended the URLConnectionImageDownloader class with my own class, and overridden the method getStreamFromNetwork with my own implemetation that sets the authorization header in the URLConnection object as such: public class authURLConnectionImageDownloader extends URLConnectionImageDownloader { @Override public InputStream getStreamFromNetwork(URI imageUri) throws IOException { String auth = Base64.encodeToString(("username" + ":"+"psswd").getBytes(), Base64.NO_WRAP); URLConnection

Android Studio fail add libs Universal Image Loader

萝らか妹 提交于 2019-11-30 13:12:30
Android-Universal-Image-Loader( https://github.com/nostra13/Android-Universal-Image-Loader ) is my favorite library. But it can't add libs when i use Android Studio(use 0.1.5 version). i know how to add libs in Android Studio ( https://stackoverflow.com/a/16628496/397457 ) when i add Android-Universal-Image-Loader libs to Android Studio. Editor error about "can't reslove R". i try this Max OSX(i try too Windows but fail. Windows error message => "Gradle: error: package com.nostra13.universalimageloader.core does not exist". but Editor no error message. only show when i run application) other

Blurred imageview after zooming while using Universal Image Loader in android

依然范特西╮ 提交于 2019-11-30 10:39:46
I want to display set of images in horizontal viewpager .I have used the Universal Image Loader Everything is fine.But after zooming, quality of images have lost even for big images. The Size of image is 1000*1000 I have configured with the following settings Options options = new DisplayImageOptions.Builder() .showImageForEmptyUri(R.drawable.ic_launcher) .cacheOnDisc() .cacheInMemory() .imageScaleType(ImageScaleType.POWER_OF_2) .build(); config = new ImageLoaderConfiguration.Builder(ctx) .defaultDisplayImageOptions(options) .build(); ImageLoader.getInstance().init(config); Universal Image

Gridview - Click image to view image in Viewpager

女生的网名这么多〃 提交于 2019-11-30 09:40:58
This is a gridview that get image from json. and it works fine. I want to click image in this gridview to show full image and can slide it. I find the solution of this problem is used Viewpager. how can I click image in gridview to show image and can slid? you can read this code more easier. http://pastebin.com/Q8Ljt9yL public class MainActivity extends Activity { public static final int DIALOG_DOWNLOAD_JSON_PROGRESS = 0; private ProgressDialog mProgressDialog; ArrayList<HashMap<String, Object>> MyArrList; @SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) {

Android-Universal-Image-Loader doesn't keep loaded images on scroll in gridview

廉价感情. 提交于 2019-11-30 09:18:01
I am using Android-Universal-Image-Loader library to load a remote pictures to ImageView in my GridView cells. Here the the imageLoader configurations: new ImageLoaderConfiguration.Builder(Config.context) .threadPriority(Thread.NORM_PRIORITY - 2) .memoryCacheSize(20 * 1024 * 1024) // 20 Mb .memoryCache(new LruMemoryCache(20 * 1024 * 1024)) .defaultDisplayImageOptions(DisplayImageOptions.createSimple()) .tasksProcessingOrder(QueueProcessingType.LIFO) .enableLogging() // Not necessary in common .build(); and Display Options: new DisplayImageOptions.Builder() .showStubImage(R.drawable.blank)

Android GoogleMap 2 update information dynamically in InfoWindow with ImageView via Universal Image loader

删除回忆录丶 提交于 2019-11-30 08:23:51
问题 I am working on new Google Map v2 API. I have used ImageLoader to display images dynamically on Marker. But the problem is when I have got onLoadingComplete() of Universal Image Loader, the ImageView is not invalidated neither automatically nor manually. Next time if I click on the same Marker, image will be displayed from Cache of Universal Image Loader. Below is my CustomInfoWindowAdapter code : private class CustomInfoWindowAdapter implements InfoWindowAdapter { @Override public View

Universal Image Loader: Can I use cache but also refresh it?

妖精的绣舞 提交于 2019-11-30 07:13:08
问题 I'm loading dynamically generated images so I always want them to be up to date. But they take time to load so I also want to display a cached version while the updated one doesn't come. How can I do this with Universal Image Loader? More specifically, when I call "displayImage" I want it to do the following: If a cached image exists display it right away. Start downloading from the given url anyways. When the image loading finishes, display it in the view replacing the cached image. Update

Can Universal image loader for android work with images from sqlite db?

不羁岁月 提交于 2019-11-30 03:52:44
I would like to store my images in an sqlite db, in blob-s, and maybe encrypt them. Is it possible to use the Android-Universal-Image-Loader with images from an sqlite database? UIL doesn't support of images from SQLite DB out of the box. But you can add this support yourself, you just need come up with new scheme/protocol name (e.g. db:// ), implement own ImageDownloader and set it to configuration. For example: Lets choose own scheme db so our URIs will look like "db://..." . Then implement ImageDownloader . We should catch URIs with our scheme, parse it, find needed data in DB and create

Which provides better Image Loading/Caching - Volley or Picasso?

▼魔方 西西 提交于 2019-11-29 22:28:50
I'm looking for an open source image loading/caching solution. I am looking in to: Google's Volley , Square's Picasso Universal Image Loader I want to be able to handle async image loads from disk as well as network, however I'm not sure if Google's volley handle's loading from disk. Does Volley allow resource loading from disk?? An example of what I would like to do is available with AQuery. Crossle Song volley' Request class deal with all network requests. I have not yet found any class loading resource from disk.. If you're ok with newer/less stable software, I just released an open source