universal-binary

iOS Development: How can I prevent an iPad from running a universal app in iPad mode?

拜拜、爱过 提交于 2019-11-30 11:38:37
I'm diving into iOS development and I created a universal app that turned into an iPhone-only app. When it runs on the iPad, it just loads a white screen since there's no iPad code written yet. What I'd like is for it to run in "iPhone" mode on the iPad, if it somehow ends up on an iPad. I have the "Targeted Device Family" property set to "iPhone", so that should prevent it from showing up in the App Store as an iPad app, but if anyone owns both an iPad and an iPhone, then the app could end up synced to the iPad, at which point it will just load the white screen because it will try to run the

Upgrade live Universal App to iPad only

我的未来我决定 提交于 2019-11-30 09:33:26
问题 We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app?

Submit an universal app as iPad only app to Apple

五迷三道 提交于 2019-11-30 08:37:07
问题 I created an universal app with the window template in xcode. Now I want submit just the iPad version of my app, because the iPhone version is not yet fully programmed. How is this possible? What do I have to change? (target settings, info.plist, etc.?) 回答1: Two things. First is remember you have settings for active target, and project. I'm not sure which place things should be, but I made these on the target. Set 'Build Active Target Only' to true. Set 'Target Family Device' to iPad. You'll

compile Boost as static Universal binary lib

↘锁芯ラ 提交于 2019-11-30 07:36:42
I want to have a static Universal binary lib of Boost. (Preferable the latest stable version, that is 1.43.0, or newer.) I found many Google hits with similar problems and possible solutions. However, most of them seems outdated. Also none of them really worked. Right now, I am trying sudo ./bjam --toolset=darwin --link=static --threading=multi \ --architecture=combined --address-model=32_64 \ --macosx-version=10.4 --macosx-version-min=10.4 \ install That compiles and install fine. However, the produced binaries seems broken. az@ip245 47 (openlierox) %file /usr/local/lib/libboost_signals.a

How to compile universal libraries on Mac OS X?

瘦欲@ 提交于 2019-11-30 01:58:35
This may be a very silly question, but I'm new to developing on Macs and am having a hard time with the universal binaries. I've got an application that I'm compiling in QT Creator, which according to lipo is producing i386 architecture outputs. As I understand it, that means it is producing Mac OS X 32 bit outputs. The application depends on two external libraries. One of these libraries I'm compiling by calling ./config first, and then make. ./config states that it is "Configured for darwin-i386-cc". However, after running make, and calling lipo on the result, the architecture is reported as

Fat libraries in XCode 5

有些话、适合烂在心里 提交于 2019-11-29 21:53:56
I've been trying to build a static library and then create a binding project from it in Xamarin. Everything was working fine until iOS 7 hit. I had to grab the latest version of the native library and try and build it in XCode 5, but it's been giving me all kinds of problems. I think it might be related to the build process or possibly some changed setting in XCode 5 (vs. 4) but I'm not sure. I was using this script to build a universal binary which is based of work in this question: Build fat static library (device + simulator) using Xcode and SDK 4+ One thing I did notice is that previous,

iOS Development: How can I prevent an iPad from running a universal app in iPad mode?

雨燕双飞 提交于 2019-11-29 16:55:05
问题 I'm diving into iOS development and I created a universal app that turned into an iPhone-only app. When it runs on the iPad, it just loads a white screen since there's no iPad code written yet. What I'd like is for it to run in "iPhone" mode on the iPad, if it somehow ends up on an iPad. I have the "Targeted Device Family" property set to "iPhone", so that should prevent it from showing up in the App Store as an iPad app, but if anyone owns both an iPad and an iPhone, then the app could end

Upgrade live Universal App to iPad only

安稳与你 提交于 2019-11-29 15:35:33
We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app? Thank you! here is the answer of your question: https://itunesconnect.apple.com/WebObjects/iTunesConnect

Convert ipad application to iphone. Universal app

前提是你 提交于 2019-11-29 11:44:01
Convert iPad application to iPhone- Universal app. I already have one iPad application, now I want to make a universal app of that iPad application. How to convert? Is it possible? Or do I have to start a new app? Open up your project in Interface Builder. Click on the disclosure triangle next to "Targets", then right-click on the target and choose "Upgrade Current Target for iPad...". Then read the iPad Programming Guide , especially the section Starting Your Project . Edit: I see now -- iPad to iPad/iPhone. I think you would do something like the following: Create a .xib for the iPhone for

compile Boost as static Universal binary lib

风格不统一 提交于 2019-11-29 10:24:38
问题 I want to have a static Universal binary lib of Boost. (Preferable the latest stable version, that is 1.43.0, or newer.) I found many Google hits with similar problems and possible solutions. However, most of them seems outdated. Also none of them really worked. Right now, I am trying sudo ./bjam --toolset=darwin --link=static --threading=multi \ --architecture=combined --address-model=32_64 \ --macosx-version=10.4 --macosx-version-min=10.4 \ install That compiles and install fine. However,