universal-binary

Want to downgrade from an Universal app to just an ipad app

梦想与她 提交于 2019-12-06 10:36:27
I originally wanted to make a universal app, but now scopes have been changed and I am stuck with a universal app, now all I want is an iPad app. So I went and changed the Targeted Device Family to just 'iPad' (or 2) but when I submit the app it claims I am still stuck in Device Family '1,2' or Universal, and is asking for iPhone screen shots. I have looked high and low to downgrading from universal app to ipad No real results. Also, it says minimum OS required 3.1.3, when I'd rather have it set to 3.2 (maybe this will solidify it's existence as an iPad only app). Thank you in advance! update:

g++ on MacOSX doesn't work with -arch ppc64

喜欢而已 提交于 2019-12-05 10:37:38
I am trying to build a Universal binary on MacOSX with g++. However, it doesn't really work. I have tried with this simple dummy code: #include <iostream> using namespace std; int main() { cout << "Hello" << endl; } This works fine: % g++ test.cpp -arch i386 -arch ppc -arch x86_64 -o test % file test test: Mach-O universal binary with 3 architectures test (for architecture i386): Mach-O executable i386 test (for architecture ppc7400): Mach-O executable ppc test (for architecture x86_64): Mach-O 64-bit executable x86_64 However, this does not: % g++ test.cpp -arch i386 -arch ppc -arch x86_64

Make an iPad app Universal?

不打扰是莪最后的温柔 提交于 2019-12-05 02:05:13
问题 I've seen lot's of questions asking how to convert iPhone apps into Universal apps, and the answer has usually been to use the Upgrade Target For iPad and sometimes update the Info.plist . I've also seen this question, which asks the same thing as me, but I'm looking for a different approach. The answer posted there says that in order to convert an iPad app to a universal app, one must just change the Target device family and then code for it. I think that answer is incorrect, because you end

How to build boost 1.45 universal binaries?

匆匆过客 提交于 2019-12-04 23:39:52
问题 How to build boost 1.45 universal binaries? on leopard/ snow leopard ? 回答1: To build 4-way universal boost static binaries on OSX 10.6 I do the following: Download boost from the boost website. Extract the archive and cd into the boost_x_xx_x folder (where x_xx_x is the version of boost you are using). Run: ./bootstrap.sh and then # The name of the Boost.Jam program changed from "bjam" to "b2" in Boost 1.47.0 # Replace "b2" with "bjam" if you are compiling a version <= 1.46.1 ./b2 macosx

Mac 10.6 Universal Binary scipy: cephes/specfun “_aswfa_” symbol not found

那年仲夏 提交于 2019-12-04 22:31:31
问题 I can't get scipy to function in 32 bit mode when compiled as a i386/x86_64 universal binary, and executed on my 64 bit 10.6.2 MacPro1,1. My python setup With the help of this answer, I built a 32/64 bit intel universal binary of python 2.6.4 with the intention of using the arch command to select between the architectures. (I managed to make some universal binaries of a few libraries I wanted using lipo.) That all works. I then installed scipy according to the instructions on hyperjeff's

set iOS application language in iTunes

久未见 提交于 2019-12-04 18:28:57
I want to set the application language in iTunes. it always show English. but i want to show two language in iTunes. I do not want to made any changes in application bcoz i already managing these two language by device language. so plz can any one suggest me. Sample image contains multiple language English, Chinese, Dutch, French etc I have the same issue currently, and even if I fill different languages in iTunes Connect, I still have only English. I'll try something else, just by adding en.lproj & xx.lproj (replace xx by country language two caracters code) in my app with some data inside. I

Icon.png file error in universal app

邮差的信 提交于 2019-12-04 11:28:16
I am getting this warning while building for Release - iPhone/iPod Touch: icon.png: icon dimensions (72 x 72) don't meet the size requirements. The icon file must be 57x57 pixels, in .png format (-19014) This is a universal app and I have two icon.png files in my project one in iPhone -> images and other in iPad -> images. Also in info.plist file I set Icon file to "icon" (without any extension) I am assuming that it will find the correct file for iPhone 3 , iPhone 4 and iPad accordingly. How can I resolve this warning? It is correct for the iphone were you need 2 icons (one 57 by 57 and one

Make an iPad app Universal?

旧巷老猫 提交于 2019-12-03 16:25:03
I've seen lot's of questions asking how to convert iPhone apps into Universal apps, and the answer has usually been to use the Upgrade Target For iPad and sometimes update the Info.plist . I've also seen this question , which asks the same thing as me, but I'm looking for a different approach. The answer posted there says that in order to convert an iPad app to a universal app, one must just change the Target device family and then code for it. I think that answer is incorrect, because you end up with a lopsided codebase. How would I convert an iPad app to a universal app, so that the

iOS: Universal App - Release as iPhone only

时间秒杀一切 提交于 2019-12-03 15:04:09
问题 A customer is interested in releasing a universal app. However, the first release will contain only the iPhone version, the second release will contain both versions. I found a few links where ppl figured out how to make this work in the simulation environment. However, i could not find claims about apps that finally were released to the AppStore successfully. I need verification of this. Do you have links of people claiming to have universal apps released for iphone only or did you do it

Unable to link ppc after upgrading to XCode 4

∥☆過路亽.° 提交于 2019-12-03 13:55:09
问题 I followed these instructions on how to get the 10.4 SDK working with PPC after upgrading to XCode 4. I am able to compile, but it errors out at link time. As an added wrinkle, I'm not using XCode per se, but the gcc toolchain that comes with it. (This is part of a large cross-platform project that uses makefiles.) Here's a sample makefile: CXX=g++-4.0 CXXFLAGS=-arch i386 -arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 helloworld: helloworld.o $(CXX) $^ -o $@ $