uitapgesturerecognizer

UITapGestureRecognizer not working on custom UIView class

我的梦境 提交于 2021-01-27 18:43:15
问题 I've made a custom view class. I'm initializing it in my view controller class. I've enabled user interaction then also it's not working. I've searched it in similar questions but most of them say to enable user interaction. Here's the code I've written. @interface ProfileCreatorViewController (){ SectionTitleView *ProfileTitle; CGRect mainFrame; } @end @implementation ProfileCreatorViewController - (void)viewDidLoad { [super viewDidLoad]; mainFrame = CGRectMake(self.view.frame.origin.x, self

The tap gesture isn't detected on the status bar area?

空扰寡人 提交于 2020-07-19 06:19:10
问题 The title explains it all. Is there any way to detect a tap gesture on the status bar in iOS 11? I've already googled for this, and tried as suggested, but they all seem to be outdated answers somehow. I wonder if there's anyone who has already figured out how to solve this. 回答1: I use this code in the AppDelegate.swift override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { super.touchesBegan(touches, with: event) let statusBarRect = UIApplication.shared.statusBarFrame

The tap gesture isn't detected on the status bar area?

倖福魔咒の 提交于 2020-07-19 06:18:11
问题 The title explains it all. Is there any way to detect a tap gesture on the status bar in iOS 11? I've already googled for this, and tried as suggested, but they all seem to be outdated answers somehow. I wonder if there's anyone who has already figured out how to solve this. 回答1: I use this code in the AppDelegate.swift override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { super.touchesBegan(touches, with: event) let statusBarRect = UIApplication.shared.statusBarFrame

The tap gesture isn't detected on the status bar area?

China☆狼群 提交于 2020-07-19 06:17:56
问题 The title explains it all. Is there any way to detect a tap gesture on the status bar in iOS 11? I've already googled for this, and tried as suggested, but they all seem to be outdated answers somehow. I wonder if there's anyone who has already figured out how to solve this. 回答1: I use this code in the AppDelegate.swift override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { super.touchesBegan(touches, with: event) let statusBarRect = UIApplication.shared.statusBarFrame

UIButton Click Event not working if I add UITapGestureRecognizer in swift

♀尐吖头ヾ 提交于 2020-07-14 04:15:07
问题 On my login page, if I focus to UITextEdit for entering email and password, keyboard appears and login page scroll up. And I add this code for remove keyboard if I touch outside of keyboard. extension UIViewController { func hideKeyboardWhenTappedAround() { let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboard)) tap.cancelsTouchesInView = false view.addGestureRecognizer(tap) } @objc func dismissKeyboard() { view.endEditing

HitTest prints AR Entity name even when I am not tapping on it

一笑奈何 提交于 2020-07-06 20:21:45
问题 My Experience.rcproject has animations that can be triggered by tap action. Two cylinders are named “Button 1” and “Button 2” and have Collide turned on. I am using Async method to load Experience.Map scene and addAnchor method to add mapAnchor to ARView in a ViewController. I tried to run HitTest on the scene to see if the app reacts properly. Nonetheless, the HitTest result prints the entity name of a button even when I am not tapping on it but area near it. class augmentedReality:

HitTest prints AR Entity name even when I am not tapping on it

我与影子孤独终老i 提交于 2020-07-06 20:21:24
问题 My Experience.rcproject has animations that can be triggered by tap action. Two cylinders are named “Button 1” and “Button 2” and have Collide turned on. I am using Async method to load Experience.Map scene and addAnchor method to add mapAnchor to ARView in a ViewController. I tried to run HitTest on the scene to see if the app reacts properly. Nonetheless, the HitTest result prints the entity name of a button even when I am not tapping on it but area near it. class augmentedReality: