uipangesturerecognizer

Is it possible to do an edge swipe in iOS simulator?

孤人 提交于 2021-01-21 13:43:39
问题 iOS 7 provides for a UIScreenEdgePanGestureRecognizer which detects swipes in from edges of the screen. Can this gesture be simulated using the iOS7 simulator in Xcode? Clicking and dragging outside the screen area just moves the whole simulator frame around. 回答1: You don't have to swipe across the edges to trigger a UIScreenEdgePanGestureRecognizer , just start very close to the edge. It works if I start not more than ~15 points from the edge. (this if for the simulator. I never tested this

Is it possible to do an edge swipe in iOS simulator?

你离开我真会死。 提交于 2021-01-21 13:41:04
问题 iOS 7 provides for a UIScreenEdgePanGestureRecognizer which detects swipes in from edges of the screen. Can this gesture be simulated using the iOS7 simulator in Xcode? Clicking and dragging outside the screen area just moves the whole simulator frame around. 回答1: You don't have to swipe across the edges to trigger a UIScreenEdgePanGestureRecognizer , just start very close to the edge. It works if I start not more than ~15 points from the edge. (this if for the simulator. I never tested this

iOS 13 UIPanGestureRecognizer behave differently from iOS 12

a 夏天 提交于 2020-06-26 08:46:43
问题 I have a custom scroll view that works well before iOS 13 that uses UIPanGestureRecognizer: _panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; _panRecognizer.delegate = self; - (void)handlePan:(UIGestureRecognizer *)gestureRecognizer { UIPanGestureRecognizer* pgr = (UIPanGestureRecognizer*)gestureRecognizer; if (pgr.state == UIGestureRecognizerStateChanged) { // do something } } Now it didn't work well with iOS 13. The handlePan function does

iOS 13 UIPanGestureRecognizer behave differently from iOS 12

早过忘川 提交于 2020-06-26 08:45:43
问题 I have a custom scroll view that works well before iOS 13 that uses UIPanGestureRecognizer: _panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; _panRecognizer.delegate = self; - (void)handlePan:(UIGestureRecognizer *)gestureRecognizer { UIPanGestureRecognizer* pgr = (UIPanGestureRecognizer*)gestureRecognizer; if (pgr.state == UIGestureRecognizerStateChanged) { // do something } } Now it didn't work well with iOS 13. The handlePan function does

iOS 13 UIPanGestureRecognizer behave differently from iOS 12

泪湿孤枕 提交于 2020-06-26 08:44:48
问题 I have a custom scroll view that works well before iOS 13 that uses UIPanGestureRecognizer: _panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; _panRecognizer.delegate = self; - (void)handlePan:(UIGestureRecognizer *)gestureRecognizer { UIPanGestureRecognizer* pgr = (UIPanGestureRecognizer*)gestureRecognizer; if (pgr.state == UIGestureRecognizerStateChanged) { // do something } } Now it didn't work well with iOS 13. The handlePan function does

Entering text into textfield causing uipangesture object to move back to its orginal position

谁说胖子不能爱 提交于 2020-03-04 19:40:10
问题 The bounty expires in 2 days . Answers to this question are eligible for a +50 reputation bounty. Mitch Mustain is looking for an answer from a reputable source : Just get a a uiimageview to move using uipangesutre and when text is enter into the textfield. The imageview does not return to its original position. My swift code below has a image view connected to a pangesture. When something is entered into a textfield when after the image view is moved. The image view reverts back to its

Pan (not swipe) between view controllers

旧时模样 提交于 2020-02-07 03:38:52
问题 I am creating an app that has a user interface similar to Tinder. By this, I mean that there are three primary view controllers that can be "panned" between. The user can simply drag to move to any of the three view controllers. I have implemented something similar in my app with one important caveat: it utilizes swipe gesture recognizers and not pan gesture recognizers. The end-result looks and feels very unnatural. This is how I'd like my user interface to behave (ignore the Gecko): This is

Pan (not swipe) between view controllers

China☆狼群 提交于 2020-02-07 03:37:12
问题 I am creating an app that has a user interface similar to Tinder. By this, I mean that there are three primary view controllers that can be "panned" between. The user can simply drag to move to any of the three view controllers. I have implemented something similar in my app with one important caveat: it utilizes swipe gesture recognizers and not pan gesture recognizers. The end-result looks and feels very unnatural. This is how I'd like my user interface to behave (ignore the Gecko): This is

Pan (not swipe) between view controllers

寵の児 提交于 2020-02-07 03:37:07
问题 I am creating an app that has a user interface similar to Tinder. By this, I mean that there are three primary view controllers that can be "panned" between. The user can simply drag to move to any of the three view controllers. I have implemented something similar in my app with one important caveat: it utilizes swipe gesture recognizers and not pan gesture recognizers. The end-result looks and feels very unnatural. This is how I'd like my user interface to behave (ignore the Gecko): This is

Access the velocity of a pan gesture

感情迁移 提交于 2020-01-26 03:53:06
问题 I want to get the velocity of a pan gesture, and I thought to use the sender's velocity property, but it doesn't seem to work: @IBAction func handleGesture(sender: AnyObject) { let v = sender.velocity } but it throws an error saying : "ambiguous use of 'velocity'" If that's not the way to access the velocity of a pan gesture, what is? 回答1: UIPanGestureRecognizer does not have property named velocity . You should use velocityInView method. func userPanned(sender: UIPanGestureRecognizer) { let