Memory issue using CGImage.ScreenImage and UIImagePickerController Mono Touch
问题 I'm trying to create an IP Camera application for iPhone using mono touch. To get the camera feed, I call the CGImage.ScreenImage method continuously and convert the resulting UIImage into a byte array which is then transmitted across to the browser. The camera feed is displayed using a UIImagePickerController class by setting the SourceType = UIImagePickerControllerSourceType.Camera; Here are the complete code for the ImageController class: public class ImageController :