uiaccelerometer

Is there any working algorithm to count steps on all iOS devices (with or without M7 chip)?

痞子三分冷 提交于 2019-12-24 03:20:59
问题 I want to make an app. that count user steps. So for that I have searched through the google but didn't found anything that could really help me. Although I came to know that by using Accelerometer data we can get the steps and I tried with this code -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1.2; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence ||

Is there any working algorithm to count steps on all iOS devices (with or without M7 chip)?

僤鯓⒐⒋嵵緔 提交于 2019-12-24 03:20:17
问题 I want to make an app. that count user steps. So for that I have searched through the google but didn't found anything that could really help me. Although I came to know that by using Accelerometer data we can get the steps and I tried with this code -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1.2; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence ||

accelerometer range in iPhone

别说谁变了你拦得住时间么 提交于 2019-12-22 13:51:37
问题 i have implemented following method in my application. - (void)accelerometer:(UIAccelerometer *)acel didAccelerate:(UIAcceleration *)aceler { if (fabsf(aceler.x) > 1.5 || fabsf(aceler.y) > 1.5 || fabsf(aceler.z) > 1.5 || fabsf(aceler.x) < -1.5 || fabsf(aceler.y) < -1.5 || fabsf(aceler.z) < -1.5 ) { self.navigationItem.rightBarButtonItem=nil; [self showImage:nil]; } } => I am eager to know " The range of aceler.x ". i.e. what would be the maximum value of aceler.x / y / z Same way the minimum

UIAcceleration filtering

此生再无相见时 提交于 2019-12-22 01:20:50
问题 I found the following piece of code in apple guidelines: - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration { //Use a basic low-pass filter to only keep the gravity in the accelerometer values accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor); accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor); accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor); }

horizontal and vertical shake count using accelerometer in iPhone/iPad

北战南征 提交于 2019-12-10 09:27:09
问题 I want to count number of shake horizontally and vertically, I have referred to UIAcceleration I have also referred to Motion Events But couldn't come up with better approach. Any kind of help is highly appreciated , code , reference, or any type. i just want to count the number of shake user make by shaking the iphone device, the shake can be vertically or horizontally holding iphone in normal way(home key at the bottom) 回答1: Try DiceShaker. You'll need to use the code for "Isolating

Calibrate UIAccelerometer?

半世苍凉 提交于 2019-12-08 02:45:41
问题 In my app I use the accelerometer to control the character in my game. Right now I only allow the portrait orientation so the user has to tilt the device to the right or left in order to move the character. That is working fine so far. What I am trying to accomplish now is to 'calibrate' the accelerometer to account for the current tilt the user is playing on. Lets say the user is laying on their side, the values will be skewed since it didn't account for that starting point so they won't be

accelerometer range in iPhone

泄露秘密 提交于 2019-12-06 13:16:22
i have implemented following method in my application. - (void)accelerometer:(UIAccelerometer *)acel didAccelerate:(UIAcceleration *)aceler { if (fabsf(aceler.x) > 1.5 || fabsf(aceler.y) > 1.5 || fabsf(aceler.z) > 1.5 || fabsf(aceler.x) < -1.5 || fabsf(aceler.y) < -1.5 || fabsf(aceler.z) < -1.5 ) { self.navigationItem.rightBarButtonItem=nil; [self showImage:nil]; } } => I am eager to know " The range of aceler.x ". i.e. what would be the maximum value of aceler.x / y / z Same way the minimum ? ( I think, it should be zero ) Thanks in advance for helping me. A quick search shows that the iPhone

Calibrate UIAccelerometer?

二次信任 提交于 2019-12-06 08:18:21
In my app I use the accelerometer to control the character in my game. Right now I only allow the portrait orientation so the user has to tilt the device to the right or left in order to move the character. That is working fine so far. What I am trying to accomplish now is to 'calibrate' the accelerometer to account for the current tilt the user is playing on. Lets say the user is laying on their side, the values will be skewed since it didn't account for that starting point so they won't be able to control the character. So I am trying to account for that initial tilt amount and then account

horizontal and vertical shake count using accelerometer in iPhone/iPad

杀马特。学长 韩版系。学妹 提交于 2019-12-05 15:39:02
I want to count number of shake horizontally and vertically, I have referred to UIAcceleration I have also referred to Motion Events But couldn't come up with better approach. Any kind of help is highly appreciated , code , reference, or any type. i just want to count the number of shake user make by shaking the iphone device, the shake can be vertically or horizontally holding iphone in normal way(home key at the bottom) Try DiceShaker . You'll need to use the code for "Isolating Instantaneous Motion from Acceleration Data" given in Listing 4-6 of the motion events (also called high-pass

UIAccelerometer and UIScrollView

人盡茶涼 提交于 2019-12-05 07:47:41
问题 I want to scroll a scrollview based on the UIAccelerometer values. What is the best way to accomplish this? Initially I set the content offset to a value based on the accelerometer values I get. Then on each scrollViewDidEndAnimating , I again set the content offset based on the acceleromter values. I understand that setContentOffset actually scrolls the scrollview with a uniform velocity without any acceleration. However this mechanism seems to be very jerky in scrolling the scrollview. Any