tween

I need a help to animated my web project with gsap staggerFromTo()

烂漫一生 提交于 2021-02-11 15:03:08
问题 I want to popup my footer thumbnailed one by one with staggerFromTo() property. Here is my HTML code. <div class="footer"> <img src="img/pic1.jpg" alt=""> <img src="img/pic2.jpg" alt=""> <img src="img/pic3.jpg" alt=""> <img src="img/pic4.jpg" alt=""> </div> Here is my js code: const footer = document.querySelector(".footer"); const tl = new TimelineMax(); tl.staggerFromTo(footer,1.5,{y: "-100px"},{y: "0%",stagger:0.2}) 回答1: You don't need this CSS. It's just to visualize the example! I hope I

D3 tween - pause and resume controls

て烟熏妆下的殇ゞ 提交于 2020-02-14 02:24:48
问题 I am trying to edit this d3 example. More specifically, I will try to apply the pause-resume controls of a pause resume guide in addition with a control bar like this we have under videos. At the end I imagine to have something like this: How can apply the pause resume control in the beginning? 回答1: Here's a quick implementation. The pause essentially cancels the current transition and the play resumes it based on time/position it was paused: var pauseValues = { lastT: 0, currentT: 0 };

Tween JS basics on three JS cube

泪湿孤枕 提交于 2020-01-04 02:56:26
问题 I am new to Tween JS, and trying to make a simple animation of moving to the right using Tween. Below is my code in the init function ( I am using Three JS): var geometry = new THREE.CylinderGeometry( 200,200, 200, 4, 0 ); var material = new THREE.MeshPhongMaterial( { ambient: 0xf0f0f0, color: 0x006699, specular: 0x006699, shininess: 60, shading: THREE.FlatShading } ); var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = 0; mesh.position.y = 0; mesh.position.z = 0; mesh

Actionscript Tweening with Motion Blur

青春壹個敷衍的年華 提交于 2020-01-03 05:41:07
问题 So i have several items on a page, each of which tweens out or in depending on a mouse event. So far i can do Easing on them when they are going out/in but how do i also set up a tween so that it blurs as the come in and out (motion blur) like the ones in the motion presets. I want to accomplish the same motion preset settings but with Actionscript. Any help is appreciated, thank you. 回答1: You can check out the following article, I wrote in my blog few years ago: Adding Directional Motion

How to create ad-hoc tweens sequence without recursion in KineticJS?

放肆的年华 提交于 2019-12-25 02:46:09
问题 is it possible to create tweens sequence in KineticJS according to data saved in array without recursion? This is my current solution including recursion: function tweenFunc( image ) { setGlobalCoordinates(); tween = new Kinetic.Tween({ node: image, duration: 1, x: x, y: y, rotation: rot, onFinish: function(){ if ( counter++ < arr.length ) { tweenFunc( image ); } } }); tween.play(); } I would like to have solution which creates tweens before first animation and following tweens start from

Blur Tween in AS3

寵の児 提交于 2019-12-24 10:15:02
问题 I wish for a movie clip to slowly blur over a couple of seconds. Is there some way to do this without using Tweener or some other external class? I only wish to use the tween class. The code I use at the moment is below, but this doesn't do it gradually, just turns the blur on like a switch: var blur : BlurFilter = new BlurFilter(); blur.blurX = 4; blur.blurY = 4; blur.quality = BitmapFilterQuality.HIGH; chrNicky.filters = [blur]; I need the blur to happen over the course of two seconds.

Libgdx tween not working on Android

梦想的初衷 提交于 2019-12-22 18:30:04
问题 I'm developing my first android game with libgdx, using as a base this amazing tutorial (http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html). Everything works properly except for the tweening that I’m using in the splash screen to show the logo of my “company”. The weird part is that the logo works just fine in the desktop version, but in the android version is not being showed. I’m using the same class that they used in the app developed in the

how to import Universal tween engine in IntelliJ with lib gdx

假装没事ソ 提交于 2019-12-21 23:39:40
问题 okay.. I'm trying to create a splash screen for my mobile game. im using lib gdx library to create my game. i have a problem with importing the universal tween engine for my sprite splash. what should I do. I've downloaded the universal tween engine and extracted it in the "libs" folder in the ios, android, core, and root of my project.. and i copied and paste these lines for each dependencies: project(":core") { fileTree(dir: 'D:/game/core/libs', include: 'tween-engine-api.jar') compile

Does setting properties in AS3 prevent timeline tweens?

让人想犯罪 __ 提交于 2019-12-20 02:58:10
问题 If I have a movieclip that has a class assigned to it and I change a property of that movieclip in code, it seems that the property can no longer be tweened on the timeline. For example, if my class sets this.x = 100, and later on the timeline I tween the position of the object, that timeline tween will not occur. Changing either scaleX or scaleY property also seems to stop timeline tweens from happening. Has anyone else experienced this, and if so, is there a way around it? 回答1: You have it

Applied tween inside each(), how do I use reverse()?

走远了吗. 提交于 2019-12-14 04:06:21
问题 Let's suppose I apply a tween to each element on my canvas elements.each(function (element) { new Kinetic.Tween({ node: element, rotationDeg: 180 }).play(); }); All items have been tweened and have passed from their original state to a final state. My question is: How would I apply a reverse() to revert each item to their original state? 回答1: Store the tweens inside an array, and then loop through that array and use .reverse() elements = stage.get('Rect'); var tweenArray = []; // reverse