How to decrease and increase the size of an image on an object - ThreeJS
问题 I'm making use of the THREE.ImageUtils.loadTexture function to load an image and then paste it onto each of the objects in my scene like so: _.forEach(bags, (bag) => { if(bag['children'][0] && bag['children'][0].material) { let material = new THREE.MeshPhongMaterial({map: tex}); bag['children'][0].material = material; } }); I've looked into tex.scale.x , tex.scale.y & tex.offset.x , tex.offset.y but these don't seem to be what I need. Here's what the object looks like at the moment but I'm