Non-radial texture mapping over a ring geometry in WebGL using Three.js
问题 I am trying to simulate image deformation effects using textures over 2D geomtries using the ThreeJS library. I want to apply a texture image over a hollow circle (basically, a ring built by the THREE.RingGeometry function) and obtain the results shown at this image: Following I show the results I am obtaining in my scene both for the solid ring and its wireframed version: The problem is that, as you see, the texture is been applied in a radial way, from the center of the ring to the outside.