CSS3DObject is Always in Front of WebGL Mesh
问题 I am mixing the CSS3D Renderer with WebGL Renderer to add HTML elements in 3D space to a WebGL scene. The CSS3DObject is in front of WebGL Meshes even though the WebGL Renderer has a higher z-index. Here is the jsfiddle http://jsfiddle.net/kd9Tc/ This is what the scene looks like. Note the back view. Whenever the CSS3DObject hits a mesh, I would like the correct depth to be displayed. I believe that this has something to do with the z-buffer or depth . I would prefer to have the text on a