Fastest method to load a large number of objects in Three.js?
问题 I'm currently exploring methods of optimising the time taken to load / generate a large number of objects in Three.js. The input for these objects are individual vertex points that make up a 2D footprint. The initial method I used is to create THREE.Shape objects from the individual vertex points and then use THREE.ExtrudeGeometry to pull the 2D shape into a 3D object. Doing this for all objects takes around 3500ms. A second method I've explored is to pre-export the generated 3D objects (from