Black background for three.js sprites with depthTest true
问题 I have been experimenting with converting the custom attribute BufferGeometry example (https://threejs.org/examples/webgl_buffergeometry_custom_attributes_particles.html) into a fly through animation and I find that the sprites have dark backgrounds (and those that I create myself as well) if depthTest is set to true. See the image. The sprite in the custom attribute example has a transparent background but this appears to be ignored when it is rendered if depthTest is set to true. I have