THREE.js - Billboard Vertex Shader
问题 I have the need to orientate an instance of THREE.Mesh to always face the camera. I know I could just use the [THREE.Mesh].lookAt() method, but I'm trying to work on my GLSL chops a bit more and want to be able to do this in a vertex shader. I've read through NeHe's Billboarding tutorial, and it makes sense to me. Well, all apart from the bit where one applies these orientation vectors to each vertex. I feel like I'm very close to getting this working, but as it stands at the moment, my