Raycasting doesn't give any intersections
问题 I'm trying to to use raycasting to get the intersection between a sphere and a ray, both located at the center of the scene. It's a pretty simple scenario but I'm not being able to make it work. Relevant code: // renderer, camera, etc... var material = new THREE.MeshStandardMaterial(); material.opacity = 0.25; material.transparent = true; sphere = new THREE.Mesh(new THREE.SphereGeometry(100, 32, 32), material); scene.add(sphere); var start = new THREE.Vector3(0, 0, 0); var direction = new