texture

Animation & Spritesheets

一世执手 提交于 2019-12-02 22:52:10
A sprite is a single graphic image. It can be moved around the screen, stretched, rotated, skewed, faded and tinted. A spritesheet is a collection of sprites into a single texture file. This makes it easy to animate a single sprite by changing the sprite's displayed frame in sequence over a specified duration. Just like a movie reel, a spritesheet can create the illusion of motion. A benefit of packing your sprites into a spritesheet is that you can really optimize the texture memory required by your game. Extra spacing around your sprites can be automatically trimmed from the texture and then

辅导案例-CMPUT 328 -Assignment 8

烈酒焚心 提交于 2019-12-02 15:33:57
辅导案例-CMPUT 328 -Assignment 8 Assignment 8 – CMPUT 328 Semantic Segmentation Semantic Segmentation on Texture Images dataset: Introduction: The Texture Images dataset was created by placing these 4 texture images randomly on blank images of size 196x196: A sample image by this procedure is shown below: The dataset can be found inside the “TextureImagesDataset” folder in your code directory. There are 2000 samples in the train set and 500 samples in the test set. Each sample consists of an RGB image of size (1, 196, 196, 3) and a mask of size (1, 196, 196, 1). They are both of uint8 type. The

Create Texture by Adding a Subtle Pattern as a Background Image

跟風遠走 提交于 2019-12-02 00:08:13
One way to add texture and interest to a background and have it stand out more is to add a subtle pattern. The key is balance, as you don't want the background to stand out too much, and take away from the foreground. The background property supports the url() function in order to link to an image of the chosen texture or pattern. The link address is wrapped in quotes inside the parentheses. 练习题目: Using the url of https://cdn-media-1.freecodecamp.org/imgr/MJAkxbh.png , set the background of the whole page with the body selector. 练习代码: <style> body { background: url(https://cdn-media-1

159.235 Assignment 3 - A 3D Graphics Scene

本小妞迷上赌 提交于 2019-11-30 22:53:10
159.235 Assignment 3 - A 3D Graphics Scene This assignment covers the concepts of coordinate transformations (in homogeneous coordinates), ray tracing, illumination shading, and texture mapping. Getting started On the Stream site, are provided some startup .java code together with some images you can use as texture maps. • Bring up IntelliJ and create a new project - call it Assignment3 (or whatever you like). • In your project, create a new package called nz.ac.massey.graphics.toybox • Copy all the .java files from Stream in to the package folder in IntelliJ. • Copy the images into the top

glActiveTextureARB — select active texture unit

亡梦爱人 提交于 2019-11-27 04:12:13
C Specification void glActiveTextureARB ( GLenum texture ); Parameters texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE i _ARB , where 0 ≤ i < GL_MAX_TEXTURE_UNITS_ARB , which is an implementation-dependent value. The intial value is GL_TEXTURE0_ARB . Description glActiveTextureARB selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 2. Vertex arrays are