Getting gaps between tiled textures with libgdx
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: So im using libgdx, making a platformer. Im using square tiles for the platforms but when they are drawn some of them have gaps between them. When I zoom in/out or move the camera around the gaps move position. Has anyone had the same problem or know how it fix it? A little more detail. tiles are size 32 and have tried textures of both 32 and 64. tiles are lined up 32 apart eg. first tile would be x =0 y=0 second x=32 y=0 and so on in both x and y directions. The gaps are not texture artefacts as I have checked this many a time. Using the