testing

WaitForSeconds() Coroutine causes Game to freeze Indefinitely (Edited)

纵饮孤独 提交于 2019-12-23 00:45:29
问题 I have a game with four scenes, a menu scene, a loading scene, and two game scenes. All is well, when I am transitioning from my menu scene to my game scenes, but whenever I transition from my game scenes back to my menu scene or reload the game scene, the loading scene simply stops responding. I get a warning message that says "NetworkManager detected a script reload in the editor. This has caused the network to be shut down" only when I try to reload the currently active game scene. This

How to test unlikely concurrent scenarios?

筅森魡賤 提交于 2019-12-22 19:32:32
问题 For example, map access like this: func (pool *fPool) fetch(url string) *ResultPromise { pool.cacheLock.RLock() if rp, pres := pool.cache[url]; pres { pool.cacheLock.RUnlock() return rp } pool.cacheLock.RUnlock() pool.cacheLock.Lock() if rp, pres := pool.cache[url]; pres { pool.cacheLock.Unlock() // Skip adding url if someone snuck it in between RUnlock an Lock return rp } rp := newPromise() pool.cache[url] = rp pool.cacheLock.Unlock() pool.c <- fetchWork{rp, url} return rp } Here, the

How to test unlikely concurrent scenarios?

安稳与你 提交于 2019-12-22 19:32:13
问题 For example, map access like this: func (pool *fPool) fetch(url string) *ResultPromise { pool.cacheLock.RLock() if rp, pres := pool.cache[url]; pres { pool.cacheLock.RUnlock() return rp } pool.cacheLock.RUnlock() pool.cacheLock.Lock() if rp, pres := pool.cache[url]; pres { pool.cacheLock.Unlock() // Skip adding url if someone snuck it in between RUnlock an Lock return rp } rp := newPromise() pool.cache[url] = rp pool.cacheLock.Unlock() pool.c <- fetchWork{rp, url} return rp } Here, the

How to test unlikely concurrent scenarios?

南笙酒味 提交于 2019-12-22 19:32:09
问题 For example, map access like this: func (pool *fPool) fetch(url string) *ResultPromise { pool.cacheLock.RLock() if rp, pres := pool.cache[url]; pres { pool.cacheLock.RUnlock() return rp } pool.cacheLock.RUnlock() pool.cacheLock.Lock() if rp, pres := pool.cache[url]; pres { pool.cacheLock.Unlock() // Skip adding url if someone snuck it in between RUnlock an Lock return rp } rp := newPromise() pool.cache[url] = rp pool.cacheLock.Unlock() pool.c <- fetchWork{rp, url} return rp } Here, the

AngularJS e2e tests hang when changing between two separate angular apps

て烟熏妆下的殇ゞ 提交于 2019-12-22 19:31:16
问题 I have a frustrating problem: I want to write end to end tests for a complex angular app. The problem is that the login screen is a separate app. The initial idea was that it would branch out to separate other angular apps in our ecosystem based on the login credentials. It works like a charm. For the tests it is a nightmare though. The tests work as expected but as soon as correct credentials are entered and the main angular app is loaded the tests just time out. No error message or debug

AngularJS e2e tests hang when changing between two separate angular apps

余生长醉 提交于 2019-12-22 19:31:13
问题 I have a frustrating problem: I want to write end to end tests for a complex angular app. The problem is that the login screen is a separate app. The initial idea was that it would branch out to separate other angular apps in our ecosystem based on the login credentials. It works like a charm. For the tests it is a nightmare though. The tests work as expected but as soon as correct credentials are entered and the main angular app is loaded the tests just time out. No error message or debug

How to write a test-friendly immutable value class?

六月ゝ 毕业季﹏ 提交于 2019-12-22 19:23:14
问题 I marked an immutable data model class as final to make sure the only way to change its values is to create a new instance. (Unfortunately, the fields cannot be final because they needs to be populated by Hibernate.) This worked well until I wanted to check another class throws the correct exception when called with an invalid instance of the model. The constructor of the model validates the arguments so reflection must be used to set the fields. This is extremely clumsy since the model have

functional test in playframework fails when adding items to cart

喜夏-厌秋 提交于 2019-12-22 18:44:13
问题 I wrote a functional test to check adding items to a shopping cart.For a user to be able to add items to cart,he needs to login.So,I created a method to login the user and another method to add the item.Before and after the addtocart method in test,I am checking the size of content of cart.The addtocart functionality works without any problem when I run the app in dev mode(I can check the db too-which is postgres and not an in memory db).The addtocart fails in test. the controller method

QTP to Jenkins integration help need CI

China☆狼群 提交于 2019-12-22 18:37:39
问题 We have to run QTP VB Scripts from Jenkins being as a part of CI Can any one suggest me what is the best way to integrate ? Advanced thanks Thanks 回答1: Jenkins can run anything you can run from the command line, and you can create QTP Automation objects : Dim Application Set Application = CreateObject("QuickTest.Application") Application.Launch Application.Visible = True Application.Open "testfile", True Dim Test Set Test = Application.Test Test.Run If you search for quicktest.application you

Protractor addMockModule additional arguments not working?

自作多情 提交于 2019-12-22 18:32:50
问题 This seems so, so easy, but I can't figure out why this simple code doesn't work. I am adding a mock module to mock my API backend in my Angular E2E tests. I'm using Protractor 1.6.0. I need to pass additional arguments to the mocked module, which, according to the Protractor docs, is possible by just sending them as additional arguments. However, my function claims it has no arguments... var mock = function() { // This is undefined and arguments.length is 0....why??? var env = arguments[0];