synchronization

How to use wait and notify protocol with multiple threads

 ̄綄美尐妖づ 提交于 2019-12-04 05:15:37
Specifically, can somebody tell me what is wrong with this piece of code. It should start the threads, so should print "Entering thread.." 5 times and then wait until notifyAll() is called. But, it randomly prints "Entering.." and "Done.." and still keeps waiting on others. public class ThreadTest implements Runnable { private int num; private static Object obj = new Object(); ThreadTest(int n) { num=n; } @Override public void run() { synchronized (obj) { try { System.out.println("Entering thread "+num); obj.wait(); System.out.println("Done Thread "+num); } catch (InterruptedException e) { e

Opengl Unsynchronized/Non-blocking Map

浪尽此生 提交于 2019-12-04 05:14:47
I just found the following OpenGL specification for ARB_map_buffer_range . I'm wondering if it is possible to do non-blocking map calls using this extension? Currently in my application im rendering to an FBO which I then map to a host PBO buffer. glMapBuffer(target_, GL_READ_ONLY); However, the problem with this is that it blocks the rendering thread while transferring the data. I could reduce this issue by pipelining the rendering, but latency is a big issue in my application. My question is whether i can use map_buffer_range with MAP_UNSYNCHRONIZED_BIT and wait for the map operation to

synchronizing by this vs dummy object

穿精又带淫゛_ 提交于 2019-12-04 05:14:46
问题 I have seen usage of synchronized block by this so far but recently I learned that using dummy object is preferable. I found the following topic related to this. Java synchronized method lock on object, or method? As a summary, in the code below, two different object can not run addA and addB concurrently as both uses this for lock. private int a; private int b; public synchronized void addA(){ a++; } public synchronized void addB(){ b++; } I am confused if I use dummy object for lock, what

Aquire Singleton class Instance Multithread

戏子无情 提交于 2019-12-04 04:55:16
问题 To get the instance of the class with Singleton pattern, I want use the following function: This is a sketch interface uses SyncObjs; type TMCriticalSection = class(TCriticalSection) private Dummy : array [0..95] of Byte; end; var InstanceNumber : Integer; AObject: TObject; CriticalSection: TMCriticalSection; function getInstance: TObject; implementation uses Windows; function getInstance: TObject; begin //I Want somehow use InterlockedCompareExchange instead of CriticalSession, for example

Android SyncAdapter Callback

梦想与她 提交于 2019-12-04 04:44:48
I have implemented a SyncAdapter, AccountManager and private ContentProvider along the lines of the SimpleSyncAdapter sample project in the SDK. It is all working well. Now I want to show a message to the user when new rows have been downloaded from the remote server that have a specific flag set. I need a callback from the SyncAdapter when a Sync has finished so I can do the query and display the message from an activity. I have seen a few questions on StackOverflow discussing this but none with a good answer. How does one listen for progress from Android SyncAdapter? says that the

What is the use of synchronized block inside constructor?

南笙酒味 提交于 2019-12-04 04:38:51
We can not make constructor synchronized but can write synchronized this inside constructor. In what case such requirement will come ? I am amused. package com.simple; public class Test { public Test() { synchronized (this) { System.out.println("I am called ..."); } } public static void main(String[] args) { Test test=new Test(); System.out.println(""+test); } @Override public String toString() { return "Test []"; } } Well, you could start a new thread within the constructor. It would be highly unusual - and certainly in the code you've provided it would be pointless - but it could happen.

difference between AudioQueue time and AudioQueue Device time

喜你入骨 提交于 2019-12-04 04:21:13
问题 I'm trying to sync music sent from a host iPhone to a client iPhone.. the audio is read using AVAssetReader and sent via packets to the client, which in turns feeds it to a ring buffer, which in turn populates the audioqueue buffers and starts playing. I was going over the AudioQueue docs and there seems to be two different concepts of a timestamp related to the audioQueue: Audio Queue Time and Audio Queue Device Time. I'm not sure how those two are related and when one should be used rather

Using class instance variable for mutex in Ruby

十年热恋 提交于 2019-12-04 03:48:16
问题 Note: The code summary shown below is not a distillation of the code that I had the problem with. I've left this original summary here since someone else already answered, but the actual code is shown in the answer I've provided below. I haven't been able to isolate this to a small failing test case, but I'm getting a failure with the following general construct: class Foo @mutex = Mutex.new .... def self.bar @mutex.synchronize { ... } end end If I create multiple threads invoking Foo.bar ,

clarifications on full memory barriers involved by pthread mutexes

£可爱£侵袭症+ 提交于 2019-12-04 03:43:01
问题 I have heard that when dealing with mutexes, the necessary memory barriers are handled by the pthread API itself. I would like to have more details on this matter. Are these claimings true, at least on the most common architectures around? Does the compiler recognize this implicit barrier, and avoids reordering of operations/read from local registers when generating the code? When is the memory barrier applied: after successfully acquiring a mutex AND after releasing it? 回答1: The POSIX

Pass each list item to a new thread one by one [duplicate]

两盒软妹~` 提交于 2019-12-04 03:40:15
问题 This question already has answers here : Captured variable in a loop in C# (8 answers) Closed 5 years ago . What I'm trying to do is very simple, I scan a list of strings, then, I pass each string to a new thread for printing. using System; using System.Collections.Generic; using System.Threading; namespace MultithreadingSynchronization { class Program { static void Main(string[] args) { List<string> stringList = new List<string> { "server1", "server2", "server3", "server4", "server5",