structure

How can I move variables into and out of a structure akin to LOAD and SAVE in MATLAB?

纵然是瞬间 提交于 2019-11-28 03:14:05
问题 Is there a quick way (i.e. one line) to dump a collection of variables "in" a structure, using the variable names as the structure fields? The "load" function basically does this but saving and loading to a temporary file seems ugly. For example: clear a = 'adsf' b = rand(10); x = var2struct(a,b) x.a x.b or better yet: x = var2struct(['a';'b']) Also, what about the reverse (i.e. dumping the field values to the current scope as variables named after the fields)?: clear x.a='asdf' x.b=rand(10);

How do you structure i18n yaml files in Rails?

北慕城南 提交于 2019-11-28 03:08:24
I started populating an en yaml file in Rails and I can already tell it will get messy and out of hand before too long. Is there a convention to keeping this file organized? So far I have this structure: language: resource: pages: # index, show, new, edit page html elements: # h1, title activerecord: attributes: model: property: Now I have the following things that I want to fit into this structure but I'm unsure how to: Navigation Button text (save changes, create account, etc) Error messages from controller flash How to add multi-word keys. Do I use a space or an underscore? For exmaple, t("

I m trying to sort the node by score. I do not know what error i am having

坚强是说给别人听的谎言 提交于 2019-11-28 02:25:15
#include<stdio.h> #include<stdlib.h> #include<conio.h> struct student{ char firstname[20]; char lastname[20]; double grade; char zipcode[10]; struct student *next; }; void display(struct student *first) { while (first != NULL) { printf("\nFirst name: %s", first->firstname); printf("\tLast name: %s", first->lastname); printf("\tGrade: %.2f", first->grade); printf("\t ZipCode: %s", first->zipcode); first = first->next; } } /*void add_Record(struct student *first) { char r[20]; struct student *t; t = first; while (t != NULL) { if (t == NULL) { first = (struct student*)malloc(sizeof(struct student

Pointer to structure

拈花ヽ惹草 提交于 2019-11-28 02:14:04
I am new to pointers and trying to use a pointer to the structure. But after the first entry, my program crashes. Kindly assist me. Here's the structure definition: struct students{//structure students definition char name[20]; char RegNo[15]; char CourseUnit[10]; int score; char grade; }; The grade should not be entered by the user but instead computed by the program. Here's my code so far I have written: int main()//start of main { struct students *myStudPtr,myStud[SIZE]; myStudPtr=&myStud[SIZE]; int i;//declare variables int count; printf("How many students do you want to deal with?\n");

How to save a structure array to a text file

荒凉一梦 提交于 2019-11-28 01:13:16
问题 In MATLAB how do I save a structure array to a text file so that it displays everything the structure array shows in the command window? 回答1: I know this thread is old but I hope it's still going to help someone: I think this is an shorter solution (with the constraint that each struct field can contain scalar,arrays or strings): %assume that your struct array is named data temp_table = struct2table(data); writetable(temp_table,'data.csv') Now your struct array is stored in the data.csv file.

How pointers to function as struct member useful in C?

限于喜欢 提交于 2019-11-27 21:38:25
I am not new to C programming. But I don't understand what is usefulness to keep pointer to function as a structure member in C. e.g. // Fist Way: To keep pointer to function in struct struct newtype{ int a; char c; int (*f)(struct newtype*); } var; int fun(struct newtype* v){ return v->a; } // Second way: Simple struct newtype2{ int a; char c; } var2; int fun2(struct newtype2* v){ return v->a; } int main(){ // Fist: Require two steps var.f=fun; var.f(&var); //Second : simple to call fun2(&var2); } Does programmers use it to give Object Oriented(OO) shape to there C code and provide abstract

initialization of anonymous structures or unions in C1X

那年仲夏 提交于 2019-11-27 21:13:22
问题 I have the following question: How are anonymous structures (or unions) properly initialized according to the current C1X draft? Is this legal: struct foo { int a; struct { int i; int j; }; int b; }; struct foo f = { 1, 2, 3, 4 }; struct foo g = { 1, { 2 }, 3 }; In GCC, g.j == 0 and g.b == 3 , while in tcc g.j == 3 and g.b == 0 . The current draft says: "[...] unnamed members of objects of structure and union type do not participate in initialization. Unnamed members of structure objects have

Is a member of an rvalue structure an rvalue or lvalue?

余生颓废 提交于 2019-11-27 21:08:30
A function call returning a structure is an rvalue expression, but what about its members? This piece of code works well with my g++ compiler, but gcc gives a error saying "lvalue required as left operand of assignment": struct A { int v; }; struct A fun() { struct A tmp; return tmp; } int main() { fun().v = 1; } gcc treats fun().v as rvalue, and I can understand that. But g++ doesn't think the assignment expression is wrong. Does that mean fun1().v is lvalue in C++? Now the problem is, I searched the C++98/03 standard, finding nothing telling about whether fun().v is lvalue or rvalue. So,

Where can I find information on the structure of the Delphi VMT?

一个人想着一个人 提交于 2019-11-27 20:15:21
The System.pas file contains a fair amount of information on hard-coded VMT offsets, but it doesn't seem to actually say much about the structure of the VMT itself. What I'd really like to know is, is there any way to find out the size of a VMT at runtime, or in other words, how many virtual methods exist for a given class? Allen Bauer What about the VMT structure are you wanting to know? You also do know that it is an internal implementation detail that is subject to change (and has changed over time). To answer your specific question, here is a simple way to find the number of virtual

Fast, templated, C++ Octree implementation

こ雲淡風輕ζ 提交于 2019-11-27 19:57:52
问题 I've been searching high and low (mostly on google) for a fast, efficient, templated (ie. with STL-like properties) octree implementation, without success. I want to use this in the context of a 3D scene graph. Does such a thing exist, or do people generally roll their own? I'm hoping my friends at stackoverflow will know where to find one. 回答1: Check this one out: http://svn.pointclouds.org/pcl/trunk/octree/ Updated link: https://github.com/PointCloudLibrary/pcl/tree/master/octree 回答2: http: