static-libraries

How to link to a static library in C?

二次信任 提交于 2019-11-27 11:41:34
I use code::blocks to compile my static library. The output result is a libstatic.a file. Now, how do I link to my library to use functions that were compiled? (I tried to use #include "libstatic.a" but my project doesn't compile) cc -o yourprog yourprog.c -lstatic or cc -o yourprog yourprog.c libstatic.a You should #include "libstatic.h" , i.e. use the appropriate header file in your code ( that's why your code doesn't compile) and include the path to your libstatic.a in the linker options as one of your input libraries. This webpage has some examples on linking to a static library, e.g. gcc

c++ undefined references with static library

二次信任 提交于 2019-11-27 11:33:22
I'm trying to make a static library from a class but when trying to use it, I always get errors with undefined references on anything. The way I proceeded was creating the object file like g++ -c myClass.cpp -o myClass.o and then packing it with ar rcs myClass.lib myClass.o There is something I'm obviously missing generally with this. I bet it's something with symbols. Thanks for any advice, I know it's most probably something I could find out if reading some tutorial so sorry if bothering with stupid stuff again :) edit: myClass.h: class myClass{ public: myClass(); void function(); }; myClass

Xcode - symbol(s) not found for architecture x86_64 (iOS Lib)

 ̄綄美尐妖づ 提交于 2019-11-27 11:08:29
I am building a static library. The build setting has the Architectures set to: $(ARCHS_STANDARD) which is shown as Standard Architectures (armv7, armv7s, arm64) I build the lib choosing iOS Device AND then using the simulator (for example iPhone Retina). Now that I have two builds (one inside Debug-iphoneos and the other inside Debug-iphonesimulator , I use lipo -create to create the aggregated lib: lipo -create path/to/first/lib /path/to/second/lib -o MyLib.a If I used this library in another project to simulate on any iOS device with 64-bit architecture, it gives symbol(s) not found for

C++ Statically linked shared library

二次信任 提交于 2019-11-27 11:06:00
问题 I have a shared library used by a another application beyond my control which requires *.so objects. My library makes use of sqlite3 which needs to be statically linked with it (I absolutely need a self-contained binary). When I try to compile and link my library: -fpic -flto -pthread -m64 -flto -static -shared I end up with the following error: /usr/bin/ld: /usr/local/lib/gcc/x86_64-unknown-linux-gnu/4.6.1/crtbeginT.o: relocation R_X86_64_32 against `__DTOR_END__' can not be used when making

How to update our static library architecture for suporting arm64 Build?

喜欢而已 提交于 2019-11-27 10:49:30
问题 Few days ago i create static-library (Universal) that work's fine with Xcode5.0 SDK7 . After Update Xcode5.1 with SDK7.1 that not work if i select simulator iPhone Retina(4-inch 64-bit) . Then i am going to update my lib with Bellow setting change. I do the same for three Target:- For sporting simulator as well as device i put Universal lib and in to this i run script this:- After this i Build Again lib and used as i done Before in to my project. But still getting same issue with iPhone

Combining static libraries

瘦欲@ 提交于 2019-11-27 10:37:59
问题 Suppose I have three C static libraries say libColor.a which depends on *libRGB.*a which in turn depends on libPixel.a . The library libColor.a is said to depend on library libRGB.a since there are some references in libColor.a to some of symbols defined in libRGB.a . How do I combine all the above libraries to a new libNewColor.a which is independent? Independent means the new library should have all symbols defined. So while linking I just need to give -lNewColor . The size of the new

Linking a shared library against a static library: must the static library be compiled differently than if an application were linking it?

99封情书 提交于 2019-11-27 10:32:53
问题 At least on Linux and Solaris, static libraries are really just a bunch of compiled .o's tossed into one big file. When compiling a static library, usually the -fpic flag is ommited, so the generated code is position dependent. Now say my static library is B. I've built it and have the resulting .a file which is really just a glob of all of the position dependent .o files. Now I have a shared library I'd like to build, A, and I want it to statically link B. When I build A, naturally I'll use

CMAKE - How to properly copy static library's header file into /usr/include?

ぃ、小莉子 提交于 2019-11-27 10:27:20
问题 I'm getting into CMAKE usage with C and actually I'm creating two very small static libraries. My goal is: The libraries are compiled and linked into *.a files. [THIS WORKS] Then I wish to copy that *.a files into /usr/local/lib [THIS ALSO WORKS] As far as I know about libraries (very little), they are linked using -lnameoflib , which is a compiler flag. OK. I have prepared my CMakeLists.txt and it actually copies *.a files into /usr/local/lib . However, to be able to use them in a program, I

What's the difference between .so, .la and .a library files?

a 夏天 提交于 2019-11-27 09:58:41
I know an .so file is a kind of dynamic library (lots of threads can share such libraries so there is no need to have more than one copy of it in memory). But what is the difference between .a and .la ? Are these all static libraries? If dynamic libs have big advantages over static ones, why there are still lots of static libraries? I also want to know the underlying mechanism to load libraries (both kinds) and how a piece of code in a lib is invoked when it is used somewhere. Which part of the kernel should I study? And what related Linux command/utility should I know in order to know how a

DLL and LIB files - what and why?

可紊 提交于 2019-11-27 09:57:40
I know very little about DLL's and LIB's other than that they contain vital code required for a program to run properly - libraries. But why do compilers generate them at all? Wouldn't it be easier to just include all the code in a single executable? And what's the difference between DLL's and LIB's? Charles E. Grant There are static libraries (LIB) and dynamic libraries (DLL). Libraries are used because you may have code that you want to use in many programs. For example if you write a function that counts the number of characters in a string, that function will be useful in lots of programs.