static-libraries

glu.h PROBLEMS!

南楼画角 提交于 2019-12-02 13:02:13
Ok so im setting up Visual studios C++ 10 on Windows 7 so i can run the sample progams from this book "OpenGL superbible 5th edition" but i'm having some MAJOR ISSUES, in getting GLTools and freeglut to wok: Here's how I set everything up so far......................... fist followed these steps i got online: first youl want to download glut or freeglut, then unzip it ofc. - I got this from the zip file at http://www.starstonesoftware.com/OpenGL/ In the freeglut folder there should be a folder called VisualStudio2008, go into this. There should be a VS project file called freeglut, run this

static Library in Xcode 4

人走茶凉 提交于 2019-12-02 11:16:41
I am too much of this Static Libary thing in Xcode 4.X Following are the steps that I usually do.. 1)For making a static libary , I open Xcode , new , static libary , and then by adding some classes in the project .. then build phases ->copy headers -> add all headers here one by one,and then i build up the project when run on ios simulator -> static libary does not created ..(red color) when run on ios device - > static library gets created.. 2) for using the library.. I make a new Project , then i "add files to project" and also "copy if needed" the following 2 files.. .a file (i.e.static

Linker error with glew when library is statically linked

我是研究僧i 提交于 2019-12-02 11:04:33
问题 I am trying to build an opengl project in Visual Studio 2012. I wanted to statically include glew library, so I built it from source and copied the generated glew32sd.lib to my lib directory. I gave this lib path to Visual Studio and put "glew32sd.lib" to my additional dependencies in VS. Now when I compile a sample code in main.cpp: #define GLEW_STATIC #include<GL/glew.h> int main(){ glewInit(); return 0; } I get the following error: 1> main.cpp 1>glew32sd.lib(glew.obj) : error LNK2019:

Unexpected undefined reference

我只是一个虾纸丫 提交于 2019-12-02 08:13:04
I'm getting an undefined referenced error, not knowing the reason why. So I have 2 files which makes a static lib : keyboard_input.c, keyboard_input.h Here's the content of the .h file: #ifndef __MOD_KBINPUT__ #define __MOD_KBINPUT__ int kbInit(); int kbWait(); int kbTest(); #endif And the CMakeLists.txt file looks like this: FILE( GLOB_RECURSE sources *.c ) INCLUDE_DIRECTORIES("${PROJECT_SOURCE_DIR}/include/utils/kbreader") ADD_LIBRARY(keyboardReader ${sources}) Compiling this lib gives some warnings: src/utils/kbreader/keyboard_input.c: In function ‘kbInit’: src/utils/kbreader/keyboard_input

Linker error with glew when library is statically linked

我只是一个虾纸丫 提交于 2019-12-02 05:22:51
I am trying to build an opengl project in Visual Studio 2012. I wanted to statically include glew library, so I built it from source and copied the generated glew32sd.lib to my lib directory. I gave this lib path to Visual Studio and put "glew32sd.lib" to my additional dependencies in VS. Now when I compile a sample code in main.cpp: #define GLEW_STATIC #include<GL/glew.h> int main(){ glewInit(); return 0; } I get the following error: 1> main.cpp 1>glew32sd.lib(glew.obj) : error LNK2019: unresolved external symbol __imp__glGetString@4 referenced in function _glewGetExtension@4 1>glew32sd.lib

dynamically-sized text object with a copy constructor, a trivial assignment operator, and a trivial destructor

这一生的挚爱 提交于 2019-12-02 03:56:45
I've been shown that a std::string cannot be inserted into a boost::lockfree::queue . boost::lockfree::queue is too valuable to abandon, so I think I could use very large, fixed length char s to pass the data according to the requirements (assuming that even satifies since I'm having trouble learning about how to satisfy these requirements), but that will eat up memory if I want large messages. Does a dynamically-sized text object with a copy constructor, a trivial assignment operator, and a trivial destructor exist? If so, where? If not, please outline how to manifest one. A dynamically-size

Rust program requires the libusb DLL to be present even though it was statically linked

感情迁移 提交于 2019-12-01 20:43:14
I'm trying to make a Rust program that statically links against libusb, using the MSVC toolchain, but it blows up at run-time from a missing DLL: error: process didn't exit successfully: `target\debug\test_libusb.exe` (exit code: 0xc0000135, STATUS_DLL_NOT_FOUND) I used Dependency Walker to find that the missing DLL is LIBUSB-1.0.DLL. Adding it to the project solves the problem and so does dynamically linking everything, but I would like to avoid this solution. My starting point was this libusb-sys crate , but since it didn't work I made a simpler similar crate. I got libusb from vcpkg. libusb

Windows Static Library with Default Functions

旧城冷巷雨未停 提交于 2019-12-01 20:26:26
问题 I would like to create a static library (.lib) in Windows that can be used in subsequent builds as a "backup" for undefined functions. For instance let's say I have foobar.lib which has definitions for: FOO BAR and I have some other program that defines FOO only and is to be built into a DLL that must export FOO and BAR . I want to be able to use foobar.lib to automatically export the default definition of BAR in the resulting DLL (and ignore the definition of FOO in foobar.lib). I have tried

Windows Static Library with Default Functions

非 Y 不嫁゛ 提交于 2019-12-01 20:06:54
I would like to create a static library (.lib) in Windows that can be used in subsequent builds as a "backup" for undefined functions. For instance let's say I have foobar.lib which has definitions for: FOO BAR and I have some other program that defines FOO only and is to be built into a DLL that must export FOO and BAR . I want to be able to use foobar.lib to automatically export the default definition of BAR in the resulting DLL (and ignore the definition of FOO in foobar.lib). I have tried sending foobar.lib to the linker but I get a multiple defined symbols error (/FORCE is supposed to

Linking error with cmake

喜夏-厌秋 提交于 2019-12-01 19:44:39
I'm trying to understand why I get a linking error while compiling a project generated with CMake. The CMakeFiles.txt builds a static library for each folder of the project and then link all of them together in the following way: # root CMakeLists.txt add_subdirectory(subfolder1) add_subdirectory(subfolder2) add_subdirectory(...) add_executable(target ${SOURCES}) set(LIBRARIES LIB_FOO LIB_BAR ... ) target_link_libraries(target ${LIBRARIES} ) then in each subfolder I have a simple CMakeLists.txt like file(GLOB FOO_SOURCE *.cpp) add_library(LIB_FOO ${FOO_SOURCE}) Now this works and compiles