static-libraries

Force relink when building in QT Creator

扶醉桌前 提交于 2019-12-20 11:36:34
问题 Greetings, I have a subdirs project which wraps a couple libraries and a main application. When I change something in one of the libraries the main application does not relink with them.. does anyone have a trick for getting an application to relink with its statically linked libs automatically when using QT Creator? -Dan O 回答1: There is a workaround for this and also an interesting discussion on the subject (qmake seems to be the problem here) on the Qt Creator mailing list. The workaround

Why are static library headers not found?

十年热恋 提交于 2019-12-20 11:31:28
问题 I've used Clint Harris' tutorial to set up code sharing between projects, and everything works just as expected on my computer. But on my co-worker's machine, it seems the compiler doesn't find the header file from the static library project when he builds. My co-worker got my project by cloning a git repository. We've gone through all relevant build flags and XCode settings n times, but the project simply refuses to compile on his machine. This is what I asked my co-worker to do, mostly

Android.mk Include other projects

…衆ロ難τιáo~ 提交于 2019-12-20 10:57:22
问题 Explanations The goal of my question is to know how to create a Android.mk (makefile) that can build and run, this structures of project below. Library (is library on eclipse) [/data/projectLibrary/] Project (Interface) Contains 1 statics libraries (lib1.jar) Depend of Library above [/data/projectUI/] Project (Service) Contains 2 statics libraries (lib1.jar, lib2.jar) [/data/projectService/] Questions I should have one Android.mk for each "project"? Or i should have one Android.mk that

Boost libs building - difference between runtime-link and link options

一个人想着一个人 提交于 2019-12-20 10:27:27
问题 I'm trying to build boost libraries in Windows 7 with MSVC (VS 2010). I have come across the options runtime-link and link in the bjam command line options. I would like to know how they are used and what is the exact difference between them. I have built the Boost Regex library using this command line bjam --with-regex variant=release --build-options=complete it produced these files: 1)boost_regex-vc100-mt-1_47.dll (Import library:boost_regex-vc100-mt-1_47.lib) 2)libboost_regex-vc100-mt-1_47

The workspace with the iOS project and related a static library project

◇◆丶佛笑我妖孽 提交于 2019-12-20 09:54:07
问题 I am fighting with Xcode 4 workspaces. Currently Xcode 4 wins. Thus, my situation: I have the workspace with the iOS app project. There is also static library project iOS app depends on in the this workspace. Solution #1 I try to configure like this: the app project: add to target's Build Phases > Link Binary With Library a product ( libmystaticlib.a ); set USER_HEADER_SEARCH_PATHS to $(TARGET_BUILD_DIR)/usr/local/include $(DSTROOT)/usr/local/include ; the static library project: add some

linking to a static 0MQ library in VS

眉间皱痕 提交于 2019-12-20 09:38:39
问题 This may be a Visual Studio question more than anything else... I'm trying to build a 0MQ C++ example using VS10 and ZeroMQ 2.2.0. I downloaded the windows sources and tried to follow these instructions in order to build 0MQ statically. Specifically: Switched to Release For all 7 projects in the solution: set General\Configuration Type to Static library (.lib) set C/C++\Code Generation\Runtime Library to Multi-threaded (/MT) added ZMQ_STATIC to C/C++\Preprocessor\Preprocessor Definitions

What is the difference between .o .a and .so files?

巧了我就是萌 提交于 2019-12-20 08:37:23
问题 I know .o are object files, .a are static libraries and .so are dynamic libraries? What is their physical significance? When can I use some and when not? 回答1: .a is an "archive". Although an archive can contain any type of file, in the context of the GNU toolchain, it is a library of object files (other toolchains especially on WIndows use .lib for the same purpose, but the format of these is not typically a general purpose archive, and often specific to the toolchain). It is possible to

static Library in Xcode 4

一世执手 提交于 2019-12-20 06:49:11
问题 I am too much of this Static Libary thing in Xcode 4.X Following are the steps that I usually do.. 1)For making a static libary , I open Xcode , new , static libary , and then by adding some classes in the project .. then build phases ->copy headers -> add all headers here one by one,and then i build up the project when run on ios simulator -> static libary does not created ..(red color) when run on ios device - > static library gets created.. 2) for using the library.. I make a new Project ,

How a standard library differ from user defined header file (.h) and its implementation file (.c) in C?

巧了我就是萌 提交于 2019-12-20 06:39:49
问题 How a standard library like libc.a (static library) which is included using #include <stdio.h> in our main.c differ from user defined header file (cube.h) included in main.c with its implementation file (cube.c) in C ? I mean both are header files but one's implementation is a static library (.a) and others is source file (.c) . You would have the definition (implementation) in, say, cube.c #include "cube.h" int cube( int x ) { return x * x * x; } Then we'll put the function declaration in

Obfuscate Objective-C code for a reusable iOS package [duplicate]

倖福魔咒の 提交于 2019-12-20 03:36:26
问题 This question already has answers here : Closed 6 years ago . Possible Duplicate: Objective-C Code Obfuscation I am trying to put together an iOS package that can be reused in multiple apps. I would like to be able to bundle it up for others to easily plug in and use, and I would like to obfuscate the code so that no one can read it. What would you recommend between building a framework, a static library, or another solution to accomplish this and why? 回答1: A framework is the standard Cocoa