state-machine

How to get this Qt state machine to work?

橙三吉。 提交于 2019-12-03 05:35:29
I have two widgets that can be checked, and a numeric entry field that should contain a value greater than zero. Whenever both widgets have been checked, and the numeric entry field contains a value greater than zero, a button should be enabled. I am struggling with defining a proper state machine for this situation. So far I have the following: QStateMachine *machine = new QStateMachine(this); QState *buttonDisabled = new QState(QState::ParallelStates); buttonDisabled->assignProperty(ui_->button, "enabled", false); QState *a = new QState(buttonDisabled); QState *aUnchecked = new QState(a);

Comparison between Stateless (on google code) and Windows Workflow [closed]

梦想与她 提交于 2019-12-03 03:08:01
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago . I'm starting to think that I should ditch Windows WF in favor of something simpler. I don't necessarily need to pause workflow execution for extended periods of time and restore them later. I would like a simple state machine framework that does have basic suspend / resume / abort

Passing variables to Rails StateMachine gem transitions

大兔子大兔子 提交于 2019-12-03 01:52:32
Is it possible to send variables in the the transition? i.e. @car.crash!(:crashed_by => current_user) I have callbacks in my model but I need to send them the user who instigated the transition after_crash do |car, transition| # Log the car crashers name end I can't access current_user because I'm in the Model and not the Controller/View. And before you say it... I know I know. Don't try to access session variables in the model I get it. However, whenever you wish to create a callback that logs or audits something then it's quite likely you're going to want to know who caused it? Ordinarily I

Boost Statechart vs. Meta State Machine

陌路散爱 提交于 2019-12-03 01:34:07
问题 Apparently boost contains two separate libraries for state machines: Statechart and Meta State Machine (MSM). The taglines give very similar descriptions: Boost.Statechart - Arbitrarily complex finite state machines can be implemented in easily readable and maintainable C++ code. Meta State Machine - A very high-performance library for expressive UML2 finite state machines. Do you know what are the key differences and what are considerations in choosing between the two? 回答1: As there seems to

How useful is Turing completeness? are neural nets turing complete?

别说谁变了你拦得住时间么 提交于 2019-12-03 01:28:37
问题 While reading some papers about the Turing completeness of recurrent neural nets (for example: Turing computability with neural nets, Hava T. Siegelmann and Eduardo D. Sontag, 1991), I got the feeling that the proof which was given there was not really that practical. For example the referenced paper needs a neural network which neuron activity must be of infinity exactness (to reliable represent any rational number). Other proofs need a neural network of infinite size. Clearly, that is not

Code Golf: Finite-state machine!

大憨熊 提交于 2019-12-03 01:10:34
问题 Locked . This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions. Finite state machine A deterministic finite state machine is a simple computation model, widely used as an introduction to automata theory in basic CS courses. It is a simple model, equivalent to regular expression, which determines of a certain input string is Accepted or Rejected . Leaving some formalities aside, A

Algorithm for implementing C# yield statement

[亡魂溺海] 提交于 2019-12-02 21:56:19
I'd love to figure it out myself but I was wondering roughly what's the algorithm for converting a function with yield statements into a state machine for an enumerator? For example how does C# turn this: IEnumerator<string> strings(IEnumerable<string> args) { IEnumerator<string> enumerator2 = getAnotherEnumerator(); foreach(var arg in arg) { enumerator2.MoveNext(); yield return arg+enumerator.Current; } } into this: bool MoveNext() { switch (this.state) { case 0: this.state = -1; this.enumerator2 = getAnotherEnumerator(); this.argsEnumerator = this.args.GetEnumerator(); this.state = 1; while

How to create a simple state machine in java

ε祈祈猫儿з 提交于 2019-12-02 20:45:08
I am currently learning java and would like to know how to control state in a OO way. I implemented a Pong app. If I wanted multiple states like gameplay and menu, and each one of these states had to execute start, stop and run how would I achieve this and how would I switch between these states. I know I could simply throw in a big switch statement but what's the best way to implement this? I want to be able to switch to the menu state in the gameplay state and vice versa. import java.applet.*; import java.awt.*; import java.awt.event.*; public class Pong extends Applet implements Runnable,

State Machine Frameworks for .NET

送分小仙女□ 提交于 2019-12-02 20:35:50
We have a system at my work that is basically a message-driven state machine. It takes in a variety of types of messages, looks up some context/state based on the message, then decides what to do, based on the message and the current state. Normally the result is a message being sent out of the system. Are there any good open-source frameworks for implementing a state machine in .NET? I've looked into the latest release of Windows Workflow, and it seems like it would be a good option; however, I have some concerns about the default persistence mechanisms (we need to report off the state

Best Practice for Transitioning From Nested State to Nested State (see diagram)

房东的猫 提交于 2019-12-02 19:48:06
I am trying to wrap my mind around the best way to implement nested state transitions in a single threaded programming language (Actionscript). Say I have a structure like this behavior tree: Now imagine that each leaf node is a destination point on a website, like an image in a gallery, or a comment nested in a post view nested in a page view... And the goal is to be able to run animated transitions from leaf node to leaf node, by animating out the previous tree (from bottom to top), and animating in the current tree (from top to bottom). So, if we were at the bottom-left-most leaf node, and