Implement A star (A*) path algorithm in large map, low performance
问题 I'm using this A star (A*) Pathfinder.java to calculate & generate my route in an Android map app. https://github.com/xSmallDeadGuyx/SimpleAStar/blob/master/Pathfinder.java The size of the map is large, dimensions around 8000x8000, when I use the A star Pathfinder.java to calculate the route from one to another point in the map. The A star Pathfinder calculate 1 by 1 and used in the large map (8000x8000), the performance/calculation speed is quite low/slow (not efficient). I have tried to