stage

Detecting a movieclip has been Flipped horizontally on the stage in as3

扶醉桌前 提交于 2019-12-07 11:56:46
问题 If two movie clips instances of the same movieclip are placed on the stage and one is flipped horizontally in Flash.. Is there a way I can detect which one has been flipped horizontally in code? ScaleX seems to remain unchanged. The MovieClip has been flipped horizontally using the Flash UI (Edit->Flip Horizontal), not via code. 回答1: Try: function isFlippedHorizontally( obj:DisplayObject ):Boolean { return obj.transform.matrix.a / obj.scaleX == -1; } trace( isFlippedHorizontally( yourObject )

Play framework 2.3.x Server Error Cannot register class

寵の児 提交于 2019-12-07 09:01:25
问题 I recently uploaded Play application on server. Problem is that I can ran application through command activator run it compiles and runs fine. When I try to do activator clean stage it also compiles but after target/universal/stage/bin/name_of_myapp it throws an error like Oops, cannot start the server. Configuration error: Configuration error[Cannot register class [models.Movie] in Ebean server] at play.api.Configuration$.play$api$Configuration$$configError(Configuration.scala:94) at play

how can one detect a finished resizing operation in JavaFX?

廉价感情. 提交于 2019-12-07 01:09:02
问题 I have a stage , a scene and a WebView node. When I expand the window to a larger size - things get pretty sluggish due to WebView . What I want to do is fill the new space for WebView only when the resizing of the window has been finished (this is me releasing left mouse button on the resizable control/edge of the window). For now I can just set the max. size of this node to what it is by default - this will stop it from expansion. But how can I detect the actual event of a completed

Event when window/stage lost focus

青春壹個敷衍的年華 提交于 2019-12-06 21:00:08
问题 How can I run a piece of code (or more exactly: close the stage) when the JavaFX stage lost it's focus? For example in Dropbox or Chrome: if you click the tray icon, a small window opens. If you click anywhere on the screen now, the window closes. Exactly this is the behaviour I want to create in my JavaFX application. I searched a long time already for a solution, but couldn't find one... So, I'm looking for something something like this: stage.addEventHandler(EventType.FOCUS_LOST, new

hive on spark 编译

人走茶凉 提交于 2019-12-06 19:23:49
前置条件说明 Hive on Spark是Hive跑在Spark上,用的是Spark执行引擎,而不是MapReduce,和Hive on Tez的道理一样。 从Hive 1.1版本开始,Hive on Spark已经成为Hive代码的一部分了,并且在spark分支上面,可以看这里 https://github.com/apache/hive/tree/spark ,并会定期的移到master分支上面去。 关于Hive on Spark的讨论和进度,可以看这里 https://issues.apache.org/jira/browse/HIVE-7292 。 hive on spark文档: https://issues.apache.org/jira/secure/attachment/12652517/Hive-on-Spark.pdf 源码下载 git clone https://github.com/apache/hive.git hive_on_spark 编译 cd hive_on_spark/ git branch -r origin/HEAD -> origin/master origin/HIVE-4115 origin/HIVE-8065 origin/beeline-cli origin/branch-0.10 origin/branch-0.11 origin

How to change the coordinate origin in Flash's stage with Actionscript?

假如想象 提交于 2019-12-06 14:51:40
问题 I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage::setOrigin( uint, uint ); or something like that? 回答1:

明解C语言 中级篇 第一章答案

流过昼夜 提交于 2019-12-06 08:45:41
练习1-1 #include <stdio.h> #include<stdlib.h> int main() { srand(time(0)); int anw = rand() % 7; printf("您的签运是:"); switch (anw) { case 0:printf("大吉"); break; case 1:printf("吉"); break; case 2:printf("小吉"); break; case 3:printf("吉"); break; case 4:printf("末吉"); break; case 5:printf("凶"); break; case 6:printf("大凶"); break; } } 练习1-2 #include <stdio.h> #include<stdlib.h> int main() { srand(time(0)); int anw = rand() %10; printf("您的签运是:"); switch (anw) { case 0: case 1:printf("大吉"); break; case 2: case 3:printf("吉"); break; case 4: case 5: case 6:printf("小吉"); break; case 7:printf("末吉"); break; case

how to fix - stageResult set to FAILURE but still get success in jenkins

时间秒杀一切 提交于 2019-12-06 07:38:42
I'm trying to create a very simple pipeline, it has one stage and one step. it uses the job 'build' I created as freestyle (which works) but I added an error (the parameter project name has a wrong value - 'test3' instead of 'test') when I ran it, it stay green and send "success" although it failed - if I enter the log I'll see this: Running in Durability level: MAX_SURVIVABILITY [Pipeline] Start of Pipeline [Pipeline] node Running on Jenkins in C:\Program Files (x86)\Jenkins\workspace\pipeline testing [Pipeline] { [Pipeline] stage [Pipeline] { (1) [Pipeline] catchError [Pipeline] { [Pipeline]

Spark设计理念与基本架构

99封情书 提交于 2019-12-06 06:41:04
Spark设计理念与基本架构 https://www.cnblogs.com/swordfall/p/9280006.html 1.基本概念 Spark中的一些概念: RDD(resillient distributed dataset):弹性分布式数据集。 Partition:数据分区。即一个RDD的数据可以划分为多少个分区。 NarrowDependency:窄依赖,即子RDD依赖于父RDD中固定的Partition。Narrow-Dependency分为OneToOneDependency和RangeDependency两种。 ShuffleDependency:shuffle依赖,也称为宽依赖,即子RDD对父RDD中的所有Partition都有依赖。 Task:是送到某个Executor上的工作单元,即具体执行任务。Task分为ShuffleMapTask和ResultTask两种。ShuffleMapTask和ResultTask分别类似于Hadoop中的Map和Reduce。Task是运行Application的基本单位,多个Task组成一个Stage,而Task的调度和管理等是由TaskScheduler负责的。 Job:用户提交的作业。一个Job包含多个Task组成的并行计算,往往由Spark Action触发。 Stage:每个Job会被拆分成多组Task

How to access the stage from an AS3 class in Adobe Flash

…衆ロ難τιáo~ 提交于 2019-12-06 03:23:43
问题 The problem I've encountered is that I am using a keyboardEventListener to make a movieclip run around. As I'm a college student, I'm creating this for an assignment but we are forced to use as3 classes. When I run the code in the maintimeline, there is no problem. But when I try to access it from another class (with an 'Export for ActionScript' on the movieclip in question) I get an error he can't address the stage. this.stage .addEventListener(KeyboardEvent.KEY_DOWN, dostuff); 回答1: A class