sprite

Why doesn't SpriteBatch draw anything (LibGdx)?

白昼怎懂夜的黑 提交于 2020-01-25 04:21:25
问题 This is from day 6 of the flappy bird recreation tutorial -http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html Here is the image file i am using for texture in my game. It is a 256px x 64px .png file. Here is the class that I used for loading the texture and the specific TextureRegion(part of the texure) that I want the SpriteBatch to draw. public class AssetLoader { public static Texture texture; public static TextureRegion bg; public static void load() { texture =

Python pygame writing text in sprite [closed]

主宰稳场 提交于 2020-01-24 02:13:07
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I am making a game where you shall shoot down diffrent boxes with diffrent nummber and text on and was wondring if you can write text as a sprite 回答1: First off I feel like you haven't done your research, but are just song for free code. However I will answer your question, don't

Python pygame writing text in sprite [closed]

╄→尐↘猪︶ㄣ 提交于 2020-01-24 02:13:05
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I am making a game where you shall shoot down diffrent boxes with diffrent nummber and text on and was wondring if you can write text as a sprite 回答1: First off I feel like you haven't done your research, but are just song for free code. However I will answer your question, don't

Loading a large number of images from a spritesheet

我与影子孤独终老i 提交于 2020-01-23 17:17:46
问题 I'm attempting to make a simple game of Pairs for Android. Program Structure: Menu.java (Menu activity initially loaded) Game.java (Game activity, started by Menu) GameThread.java (Handles gameloop, calls render process in GameView) GameView.java (Handles all drawing to the screen) Graphics.java (Stores loaded images) The Problem: The game features 15 different types of card, each of which requires around 14 frames for animation (flipping, destroying, etc). I'm currently reading these off a

Easy tool to decompose sprite image? [closed]

孤人 提交于 2020-01-22 04:49:09
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 3 years ago . I have a lot of sprite images that contain dozens of icons. Is there an easy way to unravel the sprites into separate image files either automatically or feeding it coordinates, widths and heights? 回答1: This program is pretty good at decomposing sprites into individual frames http://www.alferdspritesheetunpacker

How to make sprite jump in java?

风格不统一 提交于 2020-01-18 05:46:12
问题 I have KeyEvents for a sprite for moving left, right, up and down. I was just messing around and was thinking ahead for another project in which I want the sprite to jump. It doesn't have to be fully realistic as I am just beginning. What I have is when the space bar is pressed, it will cause the sprite to jump, lets say "dy = -3". So then I have the KeyEvent for keyReleased, it will fall, "dy = -2". This does not work as the sprite just continues to fall...can someone shine some light?

AS3 move sprite along predefined curve

…衆ロ難τιáo~ 提交于 2020-01-17 02:21:48
问题 I want to make a circle(:Sprite) move along a pre-drawn curve. Using the graphics library a drew a 350 degree curve and I want my scrubber to move just from 0 degrees all tha way to 350 degrees without leaving the path. I found a great class from senocular.com that does this, but the problem is that Im limited to the lenght of the curve that I could use, since for it to work correctly I have to constrain myself to a maximum of a 90 degree curve. I also found another class that moves the

HTML5 Video causes weird glitch in CSS :hover transition, doesn't work well cross-browser

独自空忆成欢 提交于 2020-01-16 05:00:26
问题 I've got my main page here: http://thenozzle.net/ The logo at the top of the page is a sprite, switches between top and bottom to give the glow effect. This is done with css transition and :hover pseudo element. However, I recently added the 'projekktor' HMTL5 video player. It works really well, but if you start the video, then hover of the logo, it glitches out when you mouse-over. Also, Google Chrome doesn't play the video served from ea.com The Battlefield 3 clip. Chrome won't play it,

Byte array to an 8 bit truecolor image

穿精又带淫゛_ 提交于 2020-01-15 05:49:08
问题 I'm attempting to rip some sprites from an old PC game. I've found the sprites and have ripped them to individual files, in grayscale. Now I'm trying to work out how to color them. There does not appear to be any palette data in the executable, or its data files - this, coupled with the color depth the game required (256 colors) leads me to believe that each byte is actually an 8 bit truecolor value. Say that I have a (shortened in this case) array that looks as such: 12 11 12 11 0A 13 12 11

libgdx changing sprite color while hurt

不羁的心 提交于 2020-01-11 12:32:07
问题 I am using libgdx to make a little platformer and I would like to make the enemies blink in red while the player hurt them with his weapon. I already tried to change the sprite color and the sprite batch color with no success, it only melt the new color with the one of the texture. sprite.setColor(Color.RED); spriteBatch.draw(sprite); the effect I want to achieve is: going from sprite texture to full red and then back again. I think there is something to do with the Blending function, but I