Why doesn't SpriteBatch draw anything (LibGdx)?
问题 This is from day 6 of the flappy bird recreation tutorial -http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html Here is the image file i am using for texture in my game. It is a 256px x 64px .png file. Here is the class that I used for loading the texture and the specific TextureRegion(part of the texure) that I want the SpriteBatch to draw. public class AssetLoader { public static Texture texture; public static TextureRegion bg; public static void load() { texture =