splash-screen

Splash screen in pyqt

与世无争的帅哥 提交于 2019-11-27 08:50:55
问题 I want to modify my code to add the splash screen before login dialog is shown(about 2 seconds) .i tried something(changed into comment )but not working .please show me how to modify my code. import sys from time import * from PyQt4 import QtGui,QtCore from loginD import * from mainwindow import Ui_MainWindow class Login(QtGui.QDialog): #A dialog with username and password lineedit def __init__(self,parent=None): QtGui.QDialog.__init__(self,parent) self.ui=Ui_LoginD() self.ui.setupUi(self)

Designing a splash screen (java)

China☆狼群 提交于 2019-11-27 08:46:22
I want to design a splash screen that can show the current loading process with a progress bar, much like netbeans startup screen, as it shows loading... modules, done!.... loading modules and so on and after the loading finished the main application comes up. I have read many articles that are related to only creating a splash screen but none of them addresses about How to display progress of different background tasks on a splash screen. How can I achieve this? Can I use javafx 2 for splash screen while the rest of the application is written using java Solved! I finally managed it to work.

Change splash screen image programmatically [duplicate]

心已入冬 提交于 2019-11-27 06:28:09
问题 This question already has an answer here : Programmatically change splash screen in iOS? (1 answer) Closed 4 years ago . Is it allowed to set the splash screen image by code. Since I need to change it many times ? 回答1: You can't. You have to create your own splash screen displayed right after the default iOS one of your application. 回答2: When launch screen is being displayed your app will be in loading state. Even the - (BOOL)application:(UIApplication *)application

Splash screen while loading a url in a webview in android app

本秂侑毒 提交于 2019-11-27 06:25:35
I've got an app, that has 2 activity, the first one launch the second to load a url into a webview. It works, but while the url is loading , the webview appear empty... then i want to make a splash screen or something like this, to show it while the url is loading, I did that in a new activity, but i don't know what can i do to close the third activity when the url is loaded... Please can anybody help me? This is my code...Thank you! public class Visor extends Activity { WebView mWebView; int Result; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState)

Black screen before Splash screen appear in android

不打扰是莪最后的温柔 提交于 2019-11-27 06:23:36
We know that when the app do some long process like downloading some information from internet it could show a splash screen before loading the application and when the app is loaded completely it will display the main page. In splash screen activity we must load long processes in threads to avoid showing black screen before loading app. I had done all of them. but also the black screen appears before showing app. This is my onCreate method of the splash screen activity: protected override void OnCreate (Bundle bundle) { try { base.OnCreate (bundle); //_dt = DateTime.Now.AddSeconds (

Launch screens supporting iOS6 and iOS7 - forced to splash screen

假如想象 提交于 2019-11-27 06:12:57
When it comes to the launch screen I can't find a unifying way to mimic the look of the application on both iOS6 and iOS7 (supporting both). Are we forced to make a regular splash screen of a logo or similar if we have a toolbar menu or do you guys have any great ideas how to solve it? WWW Short answer In iOS 7, an app can use a different launch image depending on which version of iOS it’s running in. To provide different launch images, add the UILaunchImages key to the Info.plist file and use a dictionary to describe each launch image. Background It uses the following keys: UILaunchImageName

App not using full height of iPhone 5

这一生的挚爱 提交于 2019-11-27 05:53:05
问题 I have an App that was created a long time ago and updated it to use Storyboards. All the views have been rebuilt and hooked up. However, the App does not use the entire height of an iPhone 5, even though in Storyboards, it shows they adjust based on the size of the screen. In fact, none of the startup screens show up at launch. It's just a black screen. I do have a full size startup image appropriately sized and named. And it shows up in the General tab of the settings. Am I missing a

Orienting iOS splash image to landscape/portrait according to launch orientation

蹲街弑〆低调 提交于 2019-11-27 05:38:18
问题 I have an app that can launch in portrait or landscape. I'd like the Default.png file (the splash image that appears when the app launches) to show the image in the correct orientation so I expect I'd need to use two different images (different dimensions). I don't know how to make the app pick which image to use based on its launching orientation, however. Is this possible? Is there any way to know what orientation the app is launching in (before the splash is shown) and then pick the

splash screen application and hide action bar

蓝咒 提交于 2019-11-27 05:34:00
问题 I'm trying to figure out how is it possible to hide the action bar for a splash screen activity. I did something which hide my action bar on my splash screen, but there is one problem: before my splash screen appears, there is like an activity with an action bar who appears briefly... and I don't know how to hide it! My splash screen only appears when we touch the application for the first time like an introduction of the application. Code : package com.example.basicmaponline; import android

Show Splash Screen during Loading the Main Form

拈花ヽ惹草 提交于 2019-11-27 05:13:41
I am trying to make the splash screen appears first and after the splash, the MainForm appears. But the progress bar which I have in splash screen don't get to the end of the bar. And the program continues running and not works. How can I show the splash screen during loading the main form? My code It's something like that : public partial class SplashForm : Form { public SplashForm() { InitializeComponent(); } private void SplashForm_Load(object sender, EventArgs e) { timer1.Enabled = true; timer1.Start(); timer1.Interval = 1000; progressBar1.Maximum = 10; timer1.Tick += new EventHandler