splash-screen

How to make a splash screen (screen visible when app starts)?

淺唱寂寞╮ 提交于 2019-11-28 16:54:17
I have a simple application, it starts, loads xml feed from the net, you can browse a list of news and then read details for a chosen news item. What I would like to do is have a splash screen, meaning as soon as you click application, it should display an image (app name in my case) and then display news list only after they've loaded. I read about similar (I think) problems, and usually people say to use FrameLayout, but I can't really sort it out. I'm not sure if this can be done in the first activity that is launched, maybe I should just display this splash image in one activity and only

Splash screen in pyqt

倖福魔咒の 提交于 2019-11-28 14:35:29
I want to modify my code to add the splash screen before login dialog is shown(about 2 seconds) .i tried something(changed into comment )but not working .please show me how to modify my code. import sys from time import * from PyQt4 import QtGui,QtCore from loginD import * from mainwindow import Ui_MainWindow class Login(QtGui.QDialog): #A dialog with username and password lineedit def __init__(self,parent=None): QtGui.QDialog.__init__(self,parent) self.ui=Ui_LoginD() self.ui.setupUi(self) self.ui.PasswordLE.setEchoMode(QtGui.QLineEdit.Password) QtCore.QObject.connect(self.ui.LoginPB,QtCore

Animated GIF leads to SplashScreen being null

落花浮王杯 提交于 2019-11-28 10:48:20
问题 I know this is probably close to a duplicate of this thread: Animated GIF in Splashscreen But since it seems unanswered and I can't comment on it or anything I'm sorry to repost this but it would be awesome if someone could give me an answer. I am making a game and this game takes quite a lot of time to start. Therefore I want to give the user feedback during the loading screen so he knows the application hasn't crashed. That's why I use the SplashScreen API from java 7. In eclipse, when I

Tkinter Show splash screen and hide main screen until __init__ has finished

戏子无情 提交于 2019-11-28 10:35:00
I have a main tkinter window that can take up to a few seconds to load properly. Because of this, I wish to have a splash screen that shows until the init method of the main class has finished, and the main tkinter application can be shown. How can this be achieved? Splash screen code: from Tkinter import * from PIL import Image, ImageTk import ttk class DemoSplashScreen: def __init__(self, parent): self.parent = parent self.aturSplash() self.aturWindow() def aturSplash(self): self.gambar = Image.open('../output5.png') self.imgSplash = ImageTk.PhotoImage(self.gambar) def aturWindow(self):

How to Undo the splash screen painting in java

ぐ巨炮叔叔 提交于 2019-11-28 10:23:34
问题 I am a beginner in Java GUI, The problem is that I am using a splash screen which has a gradient as a background and I want to write the text , erase it and then write the new one. I Managed to write the text and even I can write the new one but the problem is that the new text overwrites the old text, and the old text is not erased, Since I have a gradient as background so I cannot use .clearRect() or .fillRect() of Graphics2D Class since they fill it with a solid color, here is my code

App not using full height of iPhone 5

Deadly 提交于 2019-11-28 09:46:10
I have an App that was created a long time ago and updated it to use Storyboards. All the views have been rebuilt and hooked up. However, the App does not use the entire height of an iPhone 5, even though in Storyboards, it shows they adjust based on the size of the screen. In fact, none of the startup screens show up at launch. It's just a black screen. I do have a full size startup image appropriately sized and named. And it shows up in the General tab of the settings. Am I missing a setting or something that needs to be changed? I have tried everything. Additional note: I have a feeling it

How to create splashscreen in FireMonkey?

落花浮王杯 提交于 2019-11-28 09:09:23
问题 I need to create a splashscreen while my FMX program is launching. The following code from VCL does not works anymore: SplashScreen := TSplashScreen.Create(Application); SplashScreen.Show; Application.Initialize; SplashScreen.Update; //No such function in FMX Application.Run; Problem is that in FMX forms are not created/repainted until Application.Run executed, as they use some FMX magic to repaint. Using VCL splashscreen is not an option since I need OSX support. How do I create a

Splash screen with heavy codes in monotouch

青春壹個敷衍的年華 提交于 2019-11-28 09:02:32
问题 We now that in monotouch and for iPhone / ipad application when we want to have splash screen before app lunch we should to set launch image in info.plist file and it will show this image before application launches. But what is the best way to implement a splash screen when we want to have a splash that runs some heavy codes in background and not disappear until these operations had not completed? Some codes like downloading application config from internet and saving theme that often used

phonegap build not showing splashscreen

社会主义新天地 提交于 2019-11-28 08:32:04
This question has been asked in the past but none of the answers that I have found have solved the problem for me. I am trying to make a very simple phonegap app to show a splash screen and announce when it is ready. It is just a test app to work out how to use the splash screen. I am using phonegap build through the phonegap cli. phonegap version 3.5.0 tested on android only I have a www folder where config.xml is located. All the splashscreens are located within www/res/screen/<platform>/filename.png my config file is <?xml version='1.0' encoding='utf-8'?> <widget id="uk.co.workshop14

Alternative to addPreferencesFromResource as its deprecated

≡放荡痞女 提交于 2019-11-28 08:26:31
I create Preference activity on my app to allow user to start/stop background splash screen music as follow : public class Prefs extends PreferenceActivity{ @SuppressWarnings("deprecation") @Override protected void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); // TODO Auto-generated method stub super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.prefs); } } and inside xml folder create prefs.xml : <?xml version="1.0" encoding="utf-8" ?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <CheckBoxPreference