splash-screen

Load all scenes during splash screen

痞子三分冷 提交于 2019-11-30 22:56:07
I have a multiple scenes in my mobile 2D unity game, I want to load all my scenes in splash screen, so that the scene passing would be smooth. How can I do this ? If I do this, do I need to change "Application.LoadScene()" method, and what method can I use ? do I need to change "Application.LoadScene()" method, and what method can I use ? You need to use SceneManager.LoadSceneAsync if you don't want this to block Unity while loading so many scenes. By using SceneManager.LoadSceneAsync , you will be able to show the loading status. I want to load all my scenes in splash screen Create a scene

Show a splash screen at once

点点圈 提交于 2019-11-30 22:38:24
We are dealing with slow start for WinForm applications (it is a large application and has many control assemblies). Control assemblies are DevComponents. Ngen was applied to prevent jit compilation, but the loading time just decreased a little. The app has a splash screen, but it appears only in 12 seconds after the app has started. Is there any approach to show the splash screen at once? Our current suggestion is to create a lightweight app with the splash screen, run the main app in a separate process, and close the lightweight app when initialization of the main app is done. You're never

Making a splash screen

夙愿已清 提交于 2019-11-30 22:12:08
The concept of a splash screen doesn't strike me as something that should be so complicated, but I'm having trouble getting the whole splash screen painted. Let's say I have two System.Windows.Forms.Form s: RealForm and SplashScreen. The RealForm contains the initial GUI. During the RealForm's loading process (that is, in the event handler for the Load event), RealForm creates a connection to a database and then tests the connection. This can take several seconds, so before I do all of this, I try to throw up a splash screen like so: private void RealForm_Load(object sender, EventArgs e) {

Splash Screen Image for landscape and Portrait using Theme

强颜欢笑 提交于 2019-11-30 20:59:38
问题 I have two full screens splash images, one is for landscape and another is for portrait mode.I want to implemented theses images as splash as per the orientation of the device when app starts. For Example if app starts from landscape mode than landscape image should be displayed as background image and if app starts from portrait mode than portrait image should be displayed as background image I have refer the following Example This is how i setup the Theme : <style name="SplashTheme" parent=

How to show splash image while loading activity

折月煮酒 提交于 2019-11-30 20:33:33
I have an activity that contains many UI views. In its onCreate method, I found single line of setContentView takes 8-12 seconds to be complete. So I want to show my logo image while it's loading. I tried many things but without any success. I suspect main reason might be that before finishing setContentView, nothing can be shown. Any help would be appreciated. UPDATE: I think many people do not know that you cannot show any dialog before finishing setContentView. So using another splash activity does not help me at all. UPDATE2 I forgot to update this question after I found cause of the

play movie file during iphone application startup(i.e during application loading)

ε祈祈猫儿з 提交于 2019-11-30 19:56:49
问题 I want to play a movie file or any animation file till the time application not loaded completely. Is there any simple way to do it? 回答1: You have to think carefully about if you really want to do this. On a hardware limited device, loading a movie is going to increase load times, not reduce them as should be your goal. Even the Default.png method is meant as a way to indicate the application is loading and reduce the perceived load time to the user; it's not intended as a splash screen or

Load all scenes during splash screen

大城市里の小女人 提交于 2019-11-30 18:29:16
问题 I have a multiple scenes in my mobile 2D unity game, I want to load all my scenes in splash screen, so that the scene passing would be smooth. How can I do this ? If I do this, do I need to change "Application.LoadScene()" method, and what method can I use ? 回答1: do I need to change "Application.LoadScene()" method, and what method can I use ? You need to use SceneManager.LoadSceneAsync if you don't want this to block Unity while loading so many scenes. By using SceneManager.LoadSceneAsync ,

Making a splash screen

北城余情 提交于 2019-11-30 17:53:29
问题 The concept of a splash screen doesn't strike me as something that should be so complicated, but I'm having trouble getting the whole splash screen painted. Let's say I have two System.Windows.Forms.Form s: RealForm and SplashScreen. The RealForm contains the initial GUI. During the RealForm's loading process (that is, in the event handler for the Load event), RealForm creates a connection to a database and then tests the connection. This can take several seconds, so before I do all of this,

Can I Add GIF format Image as a Splash Screen

血红的双手。 提交于 2019-11-30 14:08:58
问题 How can i add GIF format image as a splash screen. I tried to add but when i add it. It acts as a normal image. I don't know whether we can use Gif image as splash Screen. if there is any option to work that GIF format image. 回答1: Yes, you can Add Gif Image for the Splash Screen. To use Gif Image in your View. add this dependency to your build.gradle file in the app module. For the latest version. dependencies { compile 'pl.droidsonroids.gif:android-gif-drawable:1.2.10' } and In the XML file

Splash screen activity background color

送分小仙女□ 提交于 2019-11-30 12:36:51
问题 I have problem with my splash screen on Android. Splash screen is displayed to the user during long application startup but activity background is always black. I mean background bitmap (splash image) is visible, but background is black instead of white. I'm using PNG image with transparency. What I have: PNG splash screen image with transparent background Splash screen activity [Activity(MainLauncher = true, Theme = "@style/Theme.Splash", NoHistory = true)] public class SplashScreen :