speech-recognition

Does Chrome have built-in speech recognition for “x-webkit-speech” input elements?

爷,独闯天下 提交于 2019-11-28 05:02:44
I'm wondering how <input type="text" x-webkit-speech speech /> Is there a speech recognition enging built into Chrome or is it accessing an underlying speech recognition facility in the operating system? Yup, Chrome does speech recognition via Google's servers. But there's no reason that other browsers couldn't choose to implement it differently (for example using some speech recognition facility in the OS). Balu, your link is actually a bit out of date. The latest Google proposal can be found here: http://www.w3.org/2005/Incubator/htmlspeech/2010/10/google-api-draft.html Although speech

Continuous Speechrecognition in Android

﹥>﹥吖頭↗ 提交于 2019-11-28 05:01:30
问题 I googled around and found the regular speech-api from google. But I think this isn't what I need. I need continious voice recognition and the ability to launch other actions when a specific word is spoken. Is there anything in the android sdk that I can use? If not: Is it possible to implement third-party libraries? (If yes: which - and what do I have to think about when implement a third-party-library?) Edit: I thought about this again. I have to recognize just one 'word' (that probably won

Saving audio input of Android Stock speech recognition engine

我的梦境 提交于 2019-11-28 03:56:19
I am trying to save in a file the audio data listened by speech recognition service of android. Actually I implement RecognitionListener as explained here: Speech to Text on Android save the data into a buffer as illustrated here: Capturing audio sent to Google's speech recognition server and write the buffer to a Wav file, as in here. Android Record raw bytes into WAVE file for Http Streaming My problem is how to get appropriate audio settings to save in the wav file's headers. In fact when I play the wav file only hear strange noise, with this parameters, short nChannels=2;// audio channels

Does iOS provide built in text to speech support or any class like NSSpeechRecognizer?

时光总嘲笑我的痴心妄想 提交于 2019-11-28 03:51:53
i have found many libraries like flite which can be be used, as in given here , but I want to know if there is any Built-In class provided by iOS SDK similar to NSSpeechRecognizer provided in OS X. There is no built in text-to-speech support in iOS 5 or 6 - you'll need to use a third party library. If you are using iOS 7 you're in luck. There's a new class in iOS 7 called AVSpeechSynthesizer ( Apple's docs can be found here ). You can use this to perform text-to-speech. Here's a simple example: AVSpeechUtterance *utterance = [AVSpeechUtterance speechUtteranceWithString:@"Hello world"];

What is the current best speech recognition API for ios to match few keywords? [closed]

試著忘記壹切 提交于 2019-11-28 03:43:23
I am looking for an API for ios (free ideally) that will allow to do some speech recognition. I have seen few posts for this: iPhone speech recognition API? and free speech recognition engines for iOS? and after a bit of prospect i have gathered the sdk that looks quite interesting: http://dragonmobile.nuancemobiledeveloper.com/public/index.php?task=home http://www.politepix.com/openears http://www.creaceed.com/ceedvocalsdk/ (not free :-\ ) http://www.ispeech.org/ is there any of those that really stand out of the crowd and quite recent? how do they really differentiate from each other? If you

Undefined symbols for architecture armv7 while integrating speechkit of nuance dragon mobile

烈酒焚心 提交于 2019-11-28 03:35:03
问题 I integrating my app with speechkit of naunce dragon mobile when run i am below error: Undefined symbols for architecture armv7: "_kCFStreamPropertySSLPeerCertificates", referenced from: l469 in SpeechKit(libSpeechKit.a-armv7-master.o) l642 in SpeechKit(libSpeechKit.a-armv7-master.o) l643 in SpeechKit(libSpeechKit.a-armv7-master.o) "_kCFStreamSSLValidatesCertificateChain", referenced from: l469 in SpeechKit(libSpeechKit.a-armv7-master.o) "_kCFStreamSSLAllowsAnyRoot", referenced from: l469 in

Voice Recognition Software For Developers [closed]

风流意气都作罢 提交于 2019-11-28 03:33:35
Well the docs finally said it, I need to take it easy on my wrist for a few months. Being that I'm a .NET Developer this could end my livelihood for a little while, something I'm not anxious to do. That said, are there any good handsfree options for developers? Anyone had success using any of the speech recognition software out there? POSTSCRIPT: I've recovered my arm again to the point where two-handed programming isn't a problem. Dragon Naturally speaking worked well enough, but was slower, not like the keyboard where I was programming faster than I thought. It's out there, and it works...

Muting the Google voice recognition beep sound

烂漫一生 提交于 2019-11-28 03:15:14
问题 I have a test app that uses Google voice in a continuous manner and it plays the beep sound every time Google recognition service is called. I am trying to get rid of the beep sound. I have read threads of muting the music stream but that would not work for me. I am trying to find the beep file location so I could just go and delete it from the system. I followed this thread, but I cannot see the file in 5.0 system file. 回答1: Assuming you don't want to mute all streams because you are

C# Speech Recognizing Multiple Words together? (Recognize a sentence)

旧街凉风 提交于 2019-11-28 02:07:04
问题 I'm building an application that recognizes multiple words from a user; thus putting together a sentence using the words recognized. Here's what I have as of now: namespace SentenceRecognitionFramework__v1_ { public partial class Form1 : Form { SpeechRecognitionEngine recog = new SpeechRecognitionEngine(); SpeechSynthesizer sp = new SpeechSynthesizer(); public Form1() { InitializeComponent(); } private void btnListen_Click(object sender, EventArgs e) { Choices sList = new Choices(); sList.Add

Has anyone created a MonoTouch binding for the Nuance Dragon Mobile Speech SDK for iOS?

╄→尐↘猪︶ㄣ 提交于 2019-11-28 01:53:31
问题 I have the Dragon Mobile SDK running nicely on Windows Phone 7 and I would like to get the equivalent functionality working for iOS. Since the SDK wraps the microphone, it's not really possible to use the .NET assemblies in my MonoTouch project (even if I did have the source). It appears that the best way to do this is to create a binding library (as Miguel describes here). It sure seems like a lot of work though, and I would love to reuse as opposed to reinventing the wheel if someone's done