simulator

opnet attribute name of opnet model is unrecognized

限于喜欢 提交于 2019-12-11 19:19:08
问题 I'm trying to simulate a network with opnet and I'm building all parts of it myself (like processors, nodes, links, ...). In my node models I use point-to-point transmitters and receivers and it all seems to be ok but when I try to run the simulation I get this error: <<< Recoverable Error >>> Attribute name (data rate) is unrecognized for object (0). T (0.0001), EV (14), MOD (top.Office Network.node_1.port_tx0), KP (op_ima_obj_attr_get) node_1 is a node and port_tx0 is its transmitter. I did

ASIFormDataRequest works on simulator but not on device?

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-11 18:34:47
问题 I am using ASIFormDataRequest to post three values which are a url, a title and a summary. All of them works fine on simulator but its not working on device. Here are the code that I'm using: - (IBAction)addLinkPressed:(UIButton *)sender { ASIFormDataRequest *loginRequest = [ASIFormDataRequest requestWithURL:[NSURL URLWithString:@"http://MyWebsite.com/login.php"]]; [loginRequest setRequestMethod:@"POST"]; [loginRequest setPostValue:[[NSUserDefaults standardUserDefaults] objectForKey:@

gles 2.0 perfomance on iphone simulator, iphone, macbook pro

混江龙づ霸主 提交于 2019-12-11 17:42:57
问题 I did an wave animation to explore features of sgx chip which is tile-based rendering (TBR) architecture by comparing the performance on iphone and laptop. An advantage of TBR architecture is it allows the GPU to perform hidden surface removal before fragments are processed, so I draw many overlaped layers of animated waves, and only the wave in the top layer is visible. I did this program on both iphone 3gs (using gles 2.0) and my laptop, a macbook pro(using opengl 2.0). I recorded the fps

Android Emulator unusable slow

青春壹個敷衍的年華 提交于 2019-12-11 09:38:52
问题 for a PhoneGap Project I need a running Android Emulator. So installed from the official Android website and try to run... but this thing is so slow, that development is impossible. I run it under OS X Lion on 27inch iMac, 12 GB RAM Core i5 and SSD. Is there any trick getting this thing run? 回答1: Android simulator is quite useable as long as you do not play with HC/ICS/JB (however things are getting better and better with each release) or you do not play with OpenGL. 回答2: I use a real device

iPhone Simulator leaks vs iPhone Device Leaks?

廉价感情. 提交于 2019-12-11 09:29:02
问题 Is it possible that there will still be leaks when running my app on an iPhone even if the simulator has absolutely none?? 回答1: If you run your app through Instruments, and there don't appear to be any memory leaks, you're probably okay. Make sure to thoroughly test the application, to cover as many scenarios and as much code as possible. No software is perfect, so there's always a chance, but if you are thorough with testing, you should be fine. 回答2: It is possible that some memory leaks to

iOS: Bug in the simulator using AudioUnitRender

ⅰ亾dé卋堺 提交于 2019-12-11 08:06:37
问题 I have hit yet another iOS simulator bug. My question is, is there some workaround? Bug is this: Load apple's AurioTouch sample Project. and simply print out the number of frames getting received by the render callback (in aurioTouchAppDelegate.mm) static OSStatus PerformThru( void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { printf( "%u, ", (unsigned int)inNumberFrames ); I get

BlackBerry HelloWorld deploys in Eclipse under 8130 simulator but not 950

半世苍凉 提交于 2019-12-11 07:49:09
问题 I followed the steps in www.thinkingblackberry.com/archives/21 If I pick the 4.5.0 JDE with the 8130 simulator, I can navigate to the HelloWorld icon, click it, the app runs, I can hit breakpoints, etc. I then switch to the 4.7.0 JDE, erase the simulator files (Blackberry | Erase Simulator File | Erase All), and change the simulator from Default to 9500 in Debug Configurations When I run the simulator, I get the series of messages in the Eclipse Console window as the simulator comes up. If I

Where is the iOS 7 simulator Japanese keyboard dictionary located?

空扰寡人 提交于 2019-12-11 06:42:25
问题 this question is a bit similar to this one. How do I enable the Japanese keyboard on the iPhone simulator? I get it to worked in Xcode 4.6, iOS Simulator 6. Things go all well. But when I upgraded to Xcode 5, iOS Simulator 7, the dictionary is gone... I can't write kanji, or even kana... where has the dictionary gone? How do I make it work in the iOS Simulator (because I don't have the real device) like back there? Edit Note: Ok, don't get it wrong. I changed the keyboard to japanese. Since I

Is it possible to run Fastlane/Snapshot on device instead of Simulator?

早过忘川 提交于 2019-12-11 06:05:26
问题 Recently, I started using Fastlane's Snapshot tool. However, Snapshot seems to run only in Simulator environment and that creates a problem for me since the app I'm working on is interacting with Whatsapp and Whatsapp cannot be used on simulator. Thus, I cannot take screenshots of some of the interactive steps of my app with Snapshot. My question is: Are there any settings in Snapfile or some other ways of having Snapshot run on an actual device and not the simulators? Or there is no such

BlackBerry use of the simulators

一曲冷凌霜 提交于 2019-12-11 03:38:58
问题 Hallo, on the BlackBerry homepage you can download different simulators for every different model. There are a lot fo simulators there... My question is, how do you develop BlackBerry applications: do you use the simulators - can you relay on them. If an application works on the simulator, does it works 1:1 on the phone? Do you develop for every model a different UI, as the screensize is different? Thanks you very much for your replay? 回答1: In most cases application behaves same way. However,