setwindowshookex

Global keyboard hook

倾然丶 夕夏残阳落幕 提交于 2020-01-17 08:43:43
问题 I need to capture global keyboard messages, so I use SetWindowsHookEx() with WH_KEYBOARD_LL. But it only works when application is in focus and does not trigger Callback globally. Almost the same code works great with mouse_LL(with another structure& etc.) Please help! public const int WH_KEYBOARD_LL = 13; public const int VK_INSERT = 0x2D; public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam); HookProc KeyboardHookProcedure; [DllImport("user32.dll", CharSet = CharSet.Auto,

SetWindowsHookEx -Issue Intercepting\Blocking Mouse Movement in Game

荒凉一梦 提交于 2020-01-16 08:34:28
问题 Here is the thing: I defined a "P" shortcut\hotkey to move mouse to a specific x y coord, so, when "P" key is pressed in game, the game's camera moves (if in game's menu the mouse cursor moves)! Now the problem is, I use "SetWindowsHookEx" to intercept\block mouse movement, so, when "P" key is pressed, the mouse cursor in game's menu does not move because it is intercepted\blocked, but if not in menu "P" key can still move the game's camera (which would mean that mouse is not intercepted

SetWindowsHookEx -Issue Intercepting\Blocking Mouse Movement in Game

痴心易碎 提交于 2020-01-16 08:34:23
问题 Here is the thing: I defined a "P" shortcut\hotkey to move mouse to a specific x y coord, so, when "P" key is pressed in game, the game's camera moves (if in game's menu the mouse cursor moves)! Now the problem is, I use "SetWindowsHookEx" to intercept\block mouse movement, so, when "P" key is pressed, the mouse cursor in game's menu does not move because it is intercepted\blocked, but if not in menu "P" key can still move the game's camera (which would mean that mouse is not intercepted

WM_PAINT Hook using SetWindowsHookEx

我怕爱的太早我们不能终老 提交于 2020-01-03 02:26:26
问题 Here Goes My Code // hook.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> #include <iostream> using namespace std; LRESULT CALLBACK GetMsgProc(int code, WPARAM wParam, LPARAM lParam); int _tmain(int argc, _TCHAR* argv[]){ int __; cout << "Hallo World" << endl; SetWindowsHookEx(WH_GETMESSAGE, GetMsgProc, 0, 0); cin >> __; return 0; } LRESULT CALLBACK GetMsgProc(int code, WPARAM wParam, LPARAM lParam){ cout << code << endl; return 0; } I am

Why doesnt SetWindowsHookEx accept the hook procedure?

筅森魡賤 提交于 2020-01-03 00:52:30
问题 I am trying to create a dll where i can use to monitor all of system events (process creation, destruction , etc) This is what i have come up so far : Dll main - The entry point of my dll // dllmain.cpp : Defines the entry point for the DLL application. #include "stdafx.h" #include "CBTHook.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CBT::CBTHook::SetHandle(hModule); break; case DLL_THREAD

C++ SetWindowsHookEx WH_KEYBOARD_LL Correct Setup

北城以北 提交于 2020-01-01 11:46:51
问题 I'm creating a console application in which I'd like to record key presses (like the UP ARROW). I've created a Low Level Keyboard Hook that is supposed to capture all Key Presses in any thread and invoke my callback function, but it isn't working. The program stalls for a bit when I hit a key, but never invokes the callback. I've checked the documentation but haven't found anything. I don't know whether I'm using SetWindowsHookEx() incorrectly (to my knowledge it successfully creates the hook

Unloading an Injected DLL

怎甘沉沦 提交于 2019-12-30 10:23:09
问题 I have a DLL I inject into other processes using SetWindowsHookEx . Inside the DLL I increment the module's reference counter by calling GetModuleHandleEx so I can control when the module is unloaded. At this point the module reference count "should be" 2 from both of those API calls. When the calling process shuts down, it calls UnhookWindowsHookEx , decrementing the reference count to 1. The DLL has a thread that waits on a few things, one of them being the handle of the process that called

Unloading an Injected DLL

情到浓时终转凉″ 提交于 2019-12-30 10:22:36
问题 I have a DLL I inject into other processes using SetWindowsHookEx . Inside the DLL I increment the module's reference counter by calling GetModuleHandleEx so I can control when the module is unloaded. At this point the module reference count "should be" 2 from both of those API calls. When the calling process shuts down, it calls UnhookWindowsHookEx , decrementing the reference count to 1. The DLL has a thread that waits on a few things, one of them being the handle of the process that called