Rendering pixels from array of RGB values in SDL 1.2?
I'm working on a NES emulator right now and I'm having trouble figuring out how to render the pixels. I am using a 3 dimensional array to hold the RGB value of each pixel. The array definition looks like this for the 256 x 224 screen size: byte screenData[224][256][3]; For example, [0][0][0] holds the blue value, [0][0][1] holds the green values and [0][0][2] holds the red value of the pixel at screen position [0][0] . When the vblank flag goes high, I need to render the screen. When SDL goes to render the screen, the screenData array will be full of the RGB values for each pixel. I was able