save

How to save byte[] as wav file in silverlight application?

試著忘記壹切 提交于 2019-12-11 08:33:50
问题 In my MVC Application I added a Silverlight Audio Recorder. This recorder record audio using System.Windows.Media; namespace as byte[] that represents an wav file. Now I need to save this byte[] as .wav file on local disk (server). So far I've tried the following: byte[] audioData; // Here I contain my data System.IO.File.WriteAllBytes(@"C:\Temp\yourfile.wav", this.audioData); // Doesn't work BinaryWriter Writer = null; string name = @"C:\Temp\yourfile.wav"; try { Writer = new BinaryWriter

Saving the state of a Qt application to a file

左心房为你撑大大i 提交于 2019-12-11 08:32:43
问题 I am somewhat of a newbie and I can't get the saving and loading to work. The program has some radio buttons and spinboxes, I want to be able to save those positions and values to a file, and be able to open it again later. Here is the saving: void MainWindow::on_saveButton_clicked() { QString fileName = QFileDialog::getSaveFileName(this, tr("Salvesta Projekt"), "", tr("Latid Pindalaks (*.lp);;All Files (*)")); if (fileName.isEmpty()) return; else { QFile file(fileName); if (!file.open

Save bitmap to file

[亡魂溺海] 提交于 2019-12-11 08:28:03
问题 I have tried to implement undo and redo feature in android fingerpaint app. I have tried to implement using the below code. Error 03-26 20:42:12.020: W/System.err(28056): java.lang.NullPointerException 03-26 20:42:12.020: W/System.err(28056): at baked.soft.FirstActivity.toJPEGFile(FirstActivity.java:341) 03-26 20:42:12.020: W/System.err(28056): at baked.soft.FirstActivity.onOptionsItemSelected(FirstActivity.java:314) FirstActivity public boolean onOptionsItemSelected(MenuItem item){ switch

how to control/save images took with android camera programmatically?

强颜欢笑 提交于 2019-12-11 08:18:22
问题 i've been trying to create a camera-related app. i know that i could create it programmatically from top, but i would prefer using the one that the phone supports. what i mean is, rather then creating the camera from 0, i would/could call the camera activity. after all, it provides all the system and gui that i needed. however, the problem is i wanted the result/image took to be saved in a folder that i created before, rather then saving it in the default camera folder. and also renaming the

Save image on external Storage

坚强是说给别人听的谎言 提交于 2019-12-11 07:57:34
问题 Hey I want to save an image in the external storage. I got two versions out of here but both aren't working. Goal is that the user clicks a button and the image is saved and then the user can also see it in the gallery. So here is Version one: String path = Environment.getExternalStorageDirectory().getPath(); File outputDir= new File(path); outputDir.mkdirs(); File newFile = new File(path+"/"+"test.png"); FileOutputStream out = null; try { out = new FileOutputStream(newFile); mutableBitmap

Entity framework saving context

南笙酒味 提交于 2019-12-11 07:39:42
问题 public static TraffickingToScheduled CreateTraffickingToScheduled(int ScheduledID, global::System.DateTime startDate, global::System.DateTime endDate, int originatingNetworkID, int showID, int seasonID, int episodeID, string ffDisable) { TraffickingToScheduled traffickingToScheduled = new TraffickingToScheduled(); traffickingToScheduled.ScheduledID = ScheduledID; traffickingToScheduled.StartDate = startDate; traffickingToScheduled.EndDate = endDate; traffickingToScheduled.OriginatingNetworkID

Taglib sharp saving ONLY ID3v2

℡╲_俬逩灬. 提交于 2019-12-11 07:25:13
问题 I'm new using TagLib sharp. I'm trying to save ONLY an specific version of the tag inside the file. Everytime I save the tag both ID3v1 and ID3v2 get created. Is there a way to stop this from happening? Can I choose which one I want to save. The save function doesn't take any arguments, so any ideas? 回答1: These tags are added for convenience when the File object is created. The correct way to remove newly created tags is to perform the following command before calling Save : file.RemoveTags

Save Video to iPad Videos app

醉酒当歌 提交于 2019-12-11 07:07:19
问题 I have been trying to use the UISaveVideoAtPathToSavedPhotosAlbum to save my video (stored locally within the application). But when I try to save it, i get an error saying "Operation failed because video file is invalid and cannot be played." The file is only about a minute long and is a .mp4 file. I don't have a problem playing it with MPMoviePlayer, it just won't save. Here is the code: NSString *path = [[NSBundle mainBundle] pathForResource:@"videoFile" ofType:@"mp4"];

How to save board game? Python

五迷三道 提交于 2019-12-11 06:58:47
问题 I have programmed Connect 4 using python, and I wanted to make a Save option although I'm unsure how I would save all of the users inputs. Which would be mainly all the counters that have been placed on the board. The board is a multidimensional array: board = [] for row in range(6): board.append([]) for column in range(7): board[row].append(0) Would anyone have any idea how I'd store this data? I was thinking of writing it to a file and when opening the save it can read it, although I'm

Should classes be able to save and load themselves via XML?

£可爱£侵袭症+ 提交于 2019-12-11 06:45:20
问题 So mainly I'm looking for a best practices sort of answer here. I have a system which is basically a set of rules, some data, and a manager to make sure the data follows the rules. Pretty simple. I'm trying to figure out the best way of handling saving and loading of the rules. For a first attempt, I have an interface called IRule which all the rules inherit. interface IRule { /* all rules inherit this */ string RuleName {get;} } interface IRuleTypeA : IRule { /* Type A Rules */ double[] Data