samsung-mobile

Retrieving Fingerprint data?

允我心安 提交于 2019-11-29 23:13:11
问题 I am looking for retrieving Fingerprint data to be sent to server backend. My application is used by sales team and whenever there is new customer, the sales will ask customer to scan his fingerprint (and eventually send them to corporate server). Is it possible to do it using latest API/SDK available out there? AFAIK, Samsung SDK doesn't provide it, nor Android Marhsmallow. 回答1: Neither, the fingerprint image nor its features are accessible by the API. From Android website I quote: Thus, raw

Native crash at /system/lib/libart.so on lollipop android 5.0.1 samsung

穿精又带淫゛_ 提交于 2019-11-29 18:38:41
问题 I've an app built using cordova on google Play Store. The app works on all devices and models, except on a few Samsung devices running on android 5.0.1 (Note3 and Note4). The app crashes on launch. The crash stack trace is the following: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Build fingerprint: 'samsung/treltexx/trelte:5.0.1/LRX22C/N910CXXU1BOC5:user/release-keys' Revision: '21' ABI: 'arm' pid: 25267, tid: 25267, name: anari.kanariapp >>> com.kanari.kanariapp <<<

Android FingerPrint API isHardwareDetected returns false for Samsung Note 4

无人久伴 提交于 2019-11-29 16:51:42
I am trying to implement FingerPrint Scanner in my app. I followed below tutorial: http://www.techotopia.com/index.php/An_Android_Fingerprint_Authentication_Tutorial In Samsung Note 4, FingerPrintManager's isHardwareDetected() is returned as false even though I successfully registered two fingerprints from Settings. Does anyone of you know what might be the reason? Thanks. I'm afraid the Note 4 doesn't support the Fingerprint API (just the Samsung Fingerprint). You should try your code with another device if possible. The issue is with the implementation of the Fingerprint scanner in some old

Android app crash NoClassDefFoundError on Samsung Lollipop devices

与世无争的帅哥 提交于 2019-11-29 14:51:06
We recently bumped the minSdkVersion of our app from 16 (Jellybean) to 21 (Lollipop). Although we did extensive testing with our app predominantly using debug builds, we are now facing a slew of production crashes at app startup, predominantly on older Samsung devices - (Note3 and S4 are the top crashers) and always on Lollipop. The error is Fatal Exception: java.lang.NoClassDefFoundError: com.retailconvergence.ruelala.delegate.GoogleLoginDelegate at com.retailconvergence.ruelala.delegate.LifecycleDelegateManager.addDelegateOfType(LifecycleDelegateManager.java:48) at com.retailconvergence

Android Phone Browser Detection

你离开我真会死。 提交于 2019-11-29 13:54:39
I have an web application where mobile phone users see a mobile optimized website. The new Samsung Galaxy SIII user agent provides no clue that the request is coming from a mobile phone. What are the best pratices to detect mobile phones? I'm aware of javascript feature detection (ie. modernizer) but am hoping for something better. Below is the Samsung Galaxy SIII user agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/534.24 (KHTML, like Gecko) Chrome/11.0.696.34 Safari/534.24 EDIT: The SIII has two possible user agents. Above is the 'desktop' version. Fun stuff. See link below for details.

Compass readings on SGS III

那年仲夏 提交于 2019-11-29 12:36:53
My app needs to show the current bearing of the device using its compass. The code I'm using (below) works perfectly fine on my Galaxy Nexus and Galaxy One, but the compass is spinning around wildly on a Samsung Galaxy S III. I've tried doing a figure-8 to recalibrate the device, but that doesn't change anything. The weird thing is that other compass apps downloaded from Google Play work just fine on the SIII. What could be the issue here? float[] mGravity; float[] mGeomagnetic; public void onSensorChanged( SensorEvent event ) { float azimuth = 0f; if (event.sensor.getType() == Sensor.TYPE

How to record video of particular width and height on samsung device android?

微笑、不失礼 提交于 2019-11-29 12:31:12
问题 Hello I am making an android application in which I am using custom camera for recording camera.I am having problem on samsung device.I can not set the profile of Media recorder to CamcorderProfile.get(cameraid, CamcorderProfile.QUALITY_HIGH) also when try to use profile = CamcorderProfile.get(cameraid, CamcorderProfile.QUALITY_LOW); profile.videoFrameHeight=360; profile.videoFrameWidth=640; then my app is working on some devices but crashes on many devices.Any type of help will be

Phonegap on Galaxy S3 ignores touch events

雨燕双飞 提交于 2019-11-29 11:46:46
I am having a really odd issue. I have a Phonegap 2.0 app that is basically completed. It is working on iPhone and iPad and I ported it over to Android in a day, testing it on my Galaxy S. Everything worked perfectly. Then I tried to run it on my brand new S3 and none of the touch events worked. Clicks work, but not touch. If I run this code document.addEventListener('touchstart', function (e) { console.log('touch start')}, false); document.addEventListener('click', function (e) { console.log('doc click'); }, false); ... only the click events logs. If I comment out the click I get nothing but

AlarmManager not working on Samsung devices in Lollipop

烂漫一生 提交于 2019-11-29 09:42:58
问题 I develop an app that uses AlarmManager to set a bunch alarms (usually around 50) that need to be fired at a certain time during the year. This is the code I'm using since 4.4 kitkat changed the AlarmManager. AlarmManager am = (AlarmManager) getSystemService(ALARM_SERVICE); long setDate = fireDate.getTime(); // it's a calendar date defined above Intent intent = new Intent(LOCAL_DISPLAY_MESSAGE_ACTION); PendingIntent pending = PendingIntent.getBroadcast(ctx, id, intent, PendingIntent.FLAG

Non-game App gets treated as game by Samsung game launcher

只愿长相守 提交于 2019-11-29 09:37:32
Whenever I open my android app it triggers the game mode/game launcher on samsung galaxy s8. But the app isn't a game. In a previous version the app used opengl and it seems like samsung treats an app as game if it uses opengl. I already removed the opengl code but samsung still treats the app as game. The strange thing is when I change the application-id the app launches normally. So, I think samsung stores the application-id as game somewhere. Anyone ever had a similar problem with samsung game launcher? I was having the same problem and I resolved it by changing app.json package to