rtmfp

Flash Sockets, Peer-to-Peer Capabilities

◇◆丶佛笑我妖孽 提交于 2020-01-01 19:39:47
问题 Quick Intro: We have a flash tetris game finished and we are looking to add multiplayer functionality to the game. After a few days of research on the capabilities of flash and sockets, I've gotten even more confused. A quick disclaimer, I am new to sockets/networking in general. From what I gathered online, general flash tcp sockets cannot handle peer to peer connections due to the policy system in place. In order for flash to do p2p, one must use a RTMFP-capable server (such as flash media

Extracting data to create “Match Statistics” using (flash-based) game-replay files

社会主义新天地 提交于 2019-12-24 14:30:20
问题 I play a very basic multiplayer flash-applet game @ http://www.haxball.com (check it out!) Haxball’s match Replay files can be recorded by users in-game, and saved to disk as “.hbr” files. These Replay files can later be viewed by loading the .hbr replay file directly in the haxball.com interface, or by uploading the .hbr file publicly to a third-party service like "haxballtube.com" My goal is to launch a third-party web-service which will allow users to upload haxball match replay files (

Protrocol in Flash Player 10.x is not compatible with Flash Player 11.x when using video stream multicast

邮差的信 提交于 2019-12-11 11:14:36
问题 I have a swc plugin embedded in my product to stream live video to a group of recipients. The plugin uses the NetStream, NetGroup, and NetConnection objects, the server I use to handle the RTMFP session is Influxis. One client creates a group as a publisher, and stream a live video. His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video. Peer assisted Networking is enabled for both the publisher and the recipients. The plugin

RTMFP and firewalls/routers

笑着哭i 提交于 2019-12-05 00:08:30
问题 I would like to use Flash's RTMFP peer protocol but I am wondering if its worth developing for a mainstream audience? From what I understand it uses UDP and unless firewalls/routers of the users are configured correctly it becomes useless. Is there a solution to this problem? 回答1: I actually was about to post a question on this matter, it being if someone managed to get it working. Recently I started experimenting with flash P2P and so far it only seems to be working locally, connecting 2

Flash Sockets, Peer-to-Peer Capabilities

别说谁变了你拦得住时间么 提交于 2019-12-04 20:52:18
Quick Intro: We have a flash tetris game finished and we are looking to add multiplayer functionality to the game. After a few days of research on the capabilities of flash and sockets, I've gotten even more confused. A quick disclaimer, I am new to sockets/networking in general. From what I gathered online, general flash tcp sockets cannot handle peer to peer connections due to the policy system in place. In order for flash to do p2p, one must use a RTMFP-capable server (such as flash media server, etc) to deal with the initial handshakes and from there, flash is able to pass data in a p2p

RTMFP and firewalls/routers

穿精又带淫゛_ 提交于 2019-12-03 15:34:04
I would like to use Flash's RTMFP peer protocol but I am wondering if its worth developing for a mainstream audience? From what I understand it uses UDP and unless firewalls/routers of the users are configured correctly it becomes useless. Is there a solution to this problem? I actually was about to post a question on this matter, it being if someone managed to get it working. Recently I started experimenting with flash P2P and so far it only seems to be working locally, connecting 2 browser flash clients on the same pc. As soon as the data has to travel over the internet (and thus has to deal