rotation

Imprecision with rotation matrix to align a vector to an axis

限于喜欢 提交于 2019-12-24 10:57:49
问题 I've been banging my head against the wall with this for several hours and I can't seem to figure out what I'm doing wrong. I'm trying to generate a rotation matrix which will align a vector with a particular axis (I'll ultimately be transforming more data, so having the rotation matrix is important). I feel like my method is right, and if I test it on a variety of vectors, it works pretty well , but the transformed vectors are always a little off . Here's a full code sample I'm using to test

Getting device orientation (yaw, roll and pitch) in Flutter

南笙酒味 提交于 2019-12-24 10:35:45
问题 In Android I can get the device yaw, roll and pitch using a GAME_ROTATION_VECTOR sensor. I need to do the same thing in Flutter, but I haven't been able to find anything but the sensors package, which only gives access to accelerometer & gyroscope sensors. What can I do? Do I need to calculate the orientation myself from the accelerometer and gyro? 回答1: Don't know if this is still relevant, as the question wasn't closed, but for those seeking the answer... there is now a Flutter Sensors

Why is my FPS Camera rolling? Using euler angles (not quaternions) Implementation in Python

为君一笑 提交于 2019-12-24 10:24:15
问题 I am trying to generate a view matrix that would behave as an FPS camera, but instead I am getting roll. Sharing my python code in case someone can spot what the problem is: import numpy as np class Camera(): def __init__(self): self.sens = np.array([0.002, 0.002]) # mouse sensitivity (x, y) self.angpos = np.array([0.0, 0.0]) # (pitch, yaw) def mouse_move(self, pos, rel): self.angpos = rel[::-1]*self.sens # mouse relative motion (delta-x, delta-y) ya = self.angpos[1] yrot = np.array([ [ np

Android problem with Image Rotate and Matrix

六月ゝ 毕业季﹏ 提交于 2019-12-24 09:27:59
问题 Hopefully this is an easy one because I've been trying all sorts of different ways to get rid of this. I am making an android app which incorporates a clock animation. I've got everything working really well except one very annoying thing. I have a second hand on the clock and I'm using the following code to rotate it around a the second hand center point. As you'll probably notice I'm trying to make this look like an analogue second hand so it sweeps instead of just ticking. public float

WebKit: Is there any css trick to bring elements to front without scaling it?

╄→尐↘猪︶ㄣ 提交于 2019-12-24 09:13:13
问题 From the picture, I use rotate3d() to the red rectangle so half of it is in front of black rectangle and the other is behind. I want black rectangle to be front of red rectangle so I have to use translateZ() so it become The problem is that I want black rectangle to be front without scaling it. I want black rectangle to still be the same size. Is there any trick? I tried z-index but it didn't work. I guess it because I use rotate3d(). Thanks in advance. 回答1: I do not have access to Safari at

(OpenGL) Rotate object

*爱你&永不变心* 提交于 2019-12-24 08:48:06
问题 I'm making a program that rotates six-point stars with two triangles overlapping when I click the mouse button. Click right mouse button: star spins Click middle mouse button: star's color changes(white → blue) I've applied the codes to rotate a rectangle, but when I click right mouse button, it doesn't rotate and makes a jump around. And when the middle mouse button is clicked, the color changing is successful but it is initialized by rotating the star. I would like to rotate the star with

How to rotate an image using css3 rotate and setinterval?

有些话、适合烂在心里 提交于 2019-12-24 08:25:03
问题 I want to rotate an image using css3 rotate and javascript setinterval. The image should rotate on mouseover. Anyone know how to ? 回答1: You don't even need JavaScript to do it; just put a transition for transform on the element, and apply the rotation on hover. For example: div { background-color: red; height: 100px; -webkit-transition: -webkit-transform 0.5s ease-in-out; -moz-transition: -moz-transform 0.5s ease-in-out; -o-transition: -o-transform 0.5s ease-in-out; transition: transform 0.5s

setInterval() for an analogue clock

和自甴很熟 提交于 2019-12-24 08:20:04
问题 I'm quite new to JavaScript and I have trouble working with etInterval() . I'm creating an analogue clock as an exercise. I have a function setTime() that gets and displays the time by rotating the arrows accordingly. I want to execute this function again and again. Here is my code : $(document).ready(function(){ function setTime(){ var d = new Date(); var hour = d.getHours(); var minute = d.getMinutes(); var hourRotation = hour * 30 + (minute / 2); var minuteRotation = minute * 6; $("#small"

OpenGL Arm that rotates shoulder and elbow

无人久伴 提交于 2019-12-24 08:09:27
问题 I've made the following code: #include <math.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #define WIDTH 400 #define HEIGTH 400 #define ORIGIN_X 50 #define ORIGIN_Y 50 #define move(x,y) glTranslatef(x, y, 0.0f); #define enlarge(y) glScalef(1, y, 1); #define rotateX(angle) glRotatef(angle, 1,0,0); #define rotateY(angle) glRotatef(angle, 0,1,0); #define rotateZ(angle) glRotatef(angle, 0,0,1); // Variables que definen la rotación del brazo entero (de hombro a mano) static

libgdx - How to set model rotation pivot?

拥有回忆 提交于 2019-12-24 08:04:05
问题 By default, the modelInstance is rotated by its centre (0,0,0), I want it to rotate by (0,2,2). I know that in other game engines, there is method like model.setRotationPivot(float) , is there any similar method in libgdx? // how to set rotation pivot? modelInstance.transform.set(position, rotation, scale); Thanks! 回答1: Late answer: As I know there is no method to set the pivot. I use a workaround for this. Vector3 vec3 = new Vector3(0, 2, 2); vec3.rotate(Vector3.Y, rotation); modelInstance