resx

How to load different RESX files based on some parameter

a 夏天 提交于 2019-11-28 09:52:48
I have an ASP.NET3.5 (C#) ASPX page that is internationalized in 10 different languages. The page is very complex in its structured with dozens of nested views driven by a state machine pattern. EDIT: I am using the meta:resourcekey syntax in every asp control, which allows to use declarative syntax for Implicit Resource expressions. I have been asked to "brand" the page based on some query string parameter. Branding will mean not just loading different CSS files, but also having different text blurbs (in all languages). Is there an easy way to "swap" resx files without having to get resources

How can I resolve the “Invalid Resx file…Cannot find valid ”resheader“ tags for the ResX reader and writer type names.” compiler error?

允我心安 提交于 2019-11-28 09:47:15
问题 I'm getting a dozen "Invalid Resx file. ResX input is not valid. Cannot find valid "resheader" tags for the ResX reader and writer type names." err msgs on trying to compile. I had this problem before, as can be seen here. This time, though, it manifests itself a little differently. First, here is what I did: I selected the context menu item "Undo Pending Changes" on several files in a project. For each of them, their related *.resx file apparently got corrupted. 2-clicking the first err msg

Carriage Return/Line Feed in .Net Resource File (App_GlobalResources)

独自空忆成欢 提交于 2019-11-28 06:07:30
I'm keeping several texts in an App_GlobalResources.resx file. The texts have to be multi-line and I need to have them contain line feeds. However, when I read the contents, all line feeds are gone ( \r\n is printed, not as CRLF 10 13 control character). I know that I could work around this by re-replacing \r\n (or anything else for that matter) back to CRLF when I read the contents, but I wondered why these clearly text-targeted resx files ignore control characters - and CRLF is kind of important - and if anybody knows if there's a setting or something that would enable this to work naturally

Initialize ResourceManager dynamically

夙愿已清 提交于 2019-11-28 05:57:49
问题 I have this function and it works fine to get a translated value from this specific resource file called OkayMessages . public static string GetResourceString(string resourceKey){ ResourceManager resourceManager = Resources.OkayMessages.ResourceManager; return resourceManager.GetString(resourceKey); } But i have more than 1 resource file and i want this function to get values from those files as well.. Only, i'm having trouble with dynamically/programmatically selecting the right resource

Using the correct “.resx” file according to the culture info

泪湿孤枕 提交于 2019-11-28 05:10:03
问题 I want to use localization in my project so I'm using ".resx" files. I have two files "StringRes.resx" and "StringRes.fr.resx". As you can guess, I want that all the messages of my app change according to the CultureInfo of the user. But when I do this : public MainWindow() { Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("fr"); InitializeComponent(); } It doesn't change anything when I do : Console.WriteLine(StringRes.FirstName); Indeed, it's always the string in

Using .Resx files for global application messages?

依然范特西╮ 提交于 2019-11-28 05:03:58
问题 So I'm using a Global Resource file for all static messages within my site. Mainly error messages etc.. They do not need to be localized, but I felt it was just a good idea to store them all in one location. Would it have been better to use just a static class called "SiteConstants" or something? Or is using a RESX file okay? Thanks! 回答1: Definitely use resource files. The .resx files do create classes under the hood for you. Most importantly, though, the auto-generated code will already have

Are resx files suitable for Internationalization?

本秂侑毒 提交于 2019-11-27 21:17:14
I have been given the task of internationalizing a large client-server application. The remit is that I make the app 'World Ready' and then the compiled application and resources gets passed over to colleagues in another country for translation and release to their customers. There will be several countries and therefore several seperate translations. The key thing here is that I want a simple two step release process: Step 1: I compile and release a 'World Ready' application to my colleagues in the various coutries Step 2: They do the localization of resources and then release to their

Visual Studio's Access Modifier drop down option is disabled for resource file [closed]

倖福魔咒の 提交于 2019-11-27 17:32:47
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 2 years ago . Not sure why Access Modifier drop down is disabled for a Resource file. alt text http://img683.imageshack.us/img683/9157/accessmodifier.png Here are file properties: alt text http://img199.imageshack.us/img199/3930/resxprop.png 回答1: If possible, change your Custom Tool back to the default "ResXFileCodeGenerator"

Should Resources.Designer.cs be under source control?

一个人想着一个人 提交于 2019-11-27 17:10:15
问题 I have Resources.resx, which is used to generate Resources.designer.cs. Should Resources.designer.cs be checked in, or can I rely on Visual Studio generating it when required? 回答1: My preference is: If it's modified by the build system, ensure the build process will create it and don't check it in. For autogenerated files like 'designer', I check them in. They only get modified when other components get changed (by me). It's generated by VS and not modified by the build system. 回答2: I ran

Are there any performance issues or caveats with resource (.resx) files?

僤鯓⒐⒋嵵緔 提交于 2019-11-27 15:57:01
问题 Resource files seem great for localization of labels and messages, but are they perfect? For example: Is there a better solution if there is a huge amount of resources? Like 100,000 strings in a .resx file? (Theoretically, I do not actually have this problem) Is this a good method for storing the other types of data, such as images, icons, audio files, regular files, etc.? Is it a best practice to store your .resx files in a stand-alone project for easier updates/compiling? Are there any