Unity报错:This MeshCollider requires the mesh to be marked.....
运行或者打包时候报错:This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform. 解决方法:开启mesh的读写 可以写一个批量处理的脚本: using UnityEngine; using UnityEditor; using System.IO; public class FixModel { [MenuItem("Tools/FixModel")] static void Fix() { var fs = Directory.GetFiles(Application.dataPath, "*.FBX", SearchOption.AllDirectories); foreach(var f in fs) { var path = f.Replace(Application.dataPath, "Assets"); var imp = AssetImporter.GetAtPath(path) as ModelImporter; if(null == imp) { Debug.LogError(Path.GetFileName(f) + " is not a Model"); } else { if(!imp