render

Printing landscape/portrait in rdlc without preview

女生的网名这么多〃 提交于 2021-02-20 18:50:22
问题 I am trying to print a local report in either landscape or portrait. private void Export(LocalReport report) { Warning[] warnings; m_streams = new List<Stream>(); var deviceInfo = new StringBuilder(); deviceInfo.AppendLine("<DeviceInfo>"); deviceInfo.AppendLine("<OutputFormat>EMF</OutputFormat>"); //"11.7in", "8.3in" deviceInfo.AppendLine("<PageWidth>11.7in</PageWidth>"); deviceInfo.AppendLine("<PageHeight>8.3in</PageHeight>"); deviceInfo.AppendLine("</DeviceInfo>"); report.Render("Image",

Printing landscape/portrait in rdlc without preview

跟風遠走 提交于 2021-02-20 18:48:07
问题 I am trying to print a local report in either landscape or portrait. private void Export(LocalReport report) { Warning[] warnings; m_streams = new List<Stream>(); var deviceInfo = new StringBuilder(); deviceInfo.AppendLine("<DeviceInfo>"); deviceInfo.AppendLine("<OutputFormat>EMF</OutputFormat>"); //"11.7in", "8.3in" deviceInfo.AppendLine("<PageWidth>11.7in</PageWidth>"); deviceInfo.AppendLine("<PageHeight>8.3in</PageHeight>"); deviceInfo.AppendLine("</DeviceInfo>"); report.Render("Image",

Why is my Monte Carlo Raytracing so noisy?

核能气质少年 提交于 2021-02-18 08:12:49
问题 I have implemented global illumination using the Monte Carlo method, using the scratch a pixel tutorial as a guide. My final image renders very noisy! The example below is at 64 samples, I have previously used as high as 512 and its still very noisy. Any ideas what the problem could be? Edit: Here is the output with 128 samples and 16x Super sampling,resulting in 2048 samples. Still lots of noise! 回答1: Path tracing is pretty noisy; it's the nature of the algorithm. Consider this example from

Why is my Monte Carlo Raytracing so noisy?

本秂侑毒 提交于 2021-02-18 08:12:42
问题 I have implemented global illumination using the Monte Carlo method, using the scratch a pixel tutorial as a guide. My final image renders very noisy! The example below is at 64 samples, I have previously used as high as 512 and its still very noisy. Any ideas what the problem could be? Edit: Here is the output with 128 samples and 16x Super sampling,resulting in 2048 samples. Still lots of noise! 回答1: Path tracing is pretty noisy; it's the nature of the algorithm. Consider this example from

In React why does a child component's render function get called twice?

有些话、适合烂在心里 提交于 2021-02-08 07:01:26
问题 I have the simplest of apps. There's a parent <App> component and a child <MyChildOne> component. Both are class-based. Can anyone please explain why React calls the render function of child <MyChildOne> twice? Here's my <App> code: import React from "react"; import "./App.css"; import MyChildOne from "./MyChildOne.js"; class App extends React.Component { render() { return ( <div> <MyChildOne /> </div> ); } } export default App; And here's my <MyChildOne> code: import React from "react";

In React why does a child component's render function get called twice?

北城以北 提交于 2021-02-08 07:01:09
问题 I have the simplest of apps. There's a parent <App> component and a child <MyChildOne> component. Both are class-based. Can anyone please explain why React calls the render function of child <MyChildOne> twice? Here's my <App> code: import React from "react"; import "./App.css"; import MyChildOne from "./MyChildOne.js"; class App extends React.Component { render() { return ( <div> <MyChildOne /> </div> ); } } export default App; And here's my <MyChildOne> code: import React from "react";

Rails 4 - force browser to execute javascript response instead of displaying text

大兔子大兔子 提交于 2021-02-07 19:41:21
问题 I have a Rails 4 application where I need to force the controller to send a js response to all requests, html or js. For some reason, the browser is displaying the response as text instead of executing the code when the controller receives an html request (for example, when the user makes a request by typing in the url). Controller: def action render :template => 'sessions/home.js.erb', :content_type => "text/javascript" end sessions/home.js.erb: $("#button").on("click", function(){ alert(

Manipulate DOM in Electron

﹥>﹥吖頭↗ 提交于 2021-02-06 14:00:22
问题 What is the best way to manipulate DOM within an electron app? I made some tutorials from docs using ipc and webcontents with no luck My app is so simple, I just want to use the web like a console and showing messages (render proc) comming from the results of several sync functions (main proc) I updated the question with real code. I'm going to put another code, more simple to see and more simple to test (I think), is real code and works (but not like I want) When I launch electron only

Manipulate DOM in Electron

﹥>﹥吖頭↗ 提交于 2021-02-06 13:59:45
问题 What is the best way to manipulate DOM within an electron app? I made some tutorials from docs using ipc and webcontents with no luck My app is so simple, I just want to use the web like a console and showing messages (render proc) comming from the results of several sync functions (main proc) I updated the question with real code. I'm going to put another code, more simple to see and more simple to test (I think), is real code and works (but not like I want) When I launch electron only

How to render/blit text in pygame for good performance

…衆ロ難τιáo~ 提交于 2021-02-04 08:20:10
问题 I am working on a small game (as a hobby) using Pygame. Before this I never worked on graphical interfaces and I am encountering some performance issues. Even in the options menu the FPS seem to be capped at around 110, which maybe doesn't sound that bad, but considering it is just a black screen with some text on it the FPS definitely should be higher. This is the code for one of the textboxes: font = pygame.font.SysFont("Comic Sans MS", 180) color = (0,60,20) screen.blit(font.render("Title"