release-mode

App on release crashes, while on debug doesn't

六月ゝ 毕业季﹏ 提交于 2019-12-08 17:36:14
问题 I'm developing an app using Android Studio, and when I switched from debug to release build variant, it began to crash. While on debug it doesn't happen anything at all. The real problem is that I can't find where is the true error, as every reference is renamed. Have you faced an error like this, that has happened only on release ? The printed stack is this: 04-11 08:28:42.756 5997-5997/com.korcholis.clothio E/ActivityThread﹕ Failed to inflate android.view.InflateException: Binary XML file

WCF @ServiceHost Debug=“true” but web.config compilation=“false”

耗尽温柔 提交于 2019-12-07 10:20:37
问题 I have been looking in the MSDN docs but have not found a concrete answer. Does the Debug property in @ServiceHost override the Web.config's compilation attribute or does the the web.config attribute override all? Thanks. 回答1: According to: http://msdn.microsoft.com/en-us/library/aa702682.aspx The ASP.NET HTTP runtime handles ASP.NET requests but does not participate in the processing of requests destined for WCF services, even though these services are hosted in the same AppDomain as is the

release mode error, but not in debug mode

安稳与你 提交于 2019-12-06 14:40:53
问题 My code runs fine in debug mode but fails in release mode. Here's a snippet of my code where it fails: LOADER->AllocBundle(&m_InitialContent); while(!m_InitialContent.isReady()) { this->LoadingScreen(); } AllocBundle() will load the content contained in m_InitialContent and set it's ready status to true when it is done. This is implemented using multithreading. this->LoadingScreen() should render a loading screen, however at the moment that is not implemented yet so the function has an empty

Android apk Debug mode works fine but release mode gives too many warnings

允我心安 提交于 2019-12-06 02:35:07
问题 I'm trying to get a signed APK from eclipse. I have a debuggable apk version that works fine. Now for release when I tried to compile and sign with Eclipse ADT, I get many warnings, most of which is can't find superclass or interface some.package.Class . So, I referred to this, this and many others unfortunately I couldn't reach anywhere! I also get Note: there were 314 duplicate class definitions. warning My progaurd-project.txt was untouched earlier. So, I added -libraryjars /libs/lib-name

WCF @ServiceHost Debug=“true” but web.config compilation=“false”

荒凉一梦 提交于 2019-12-05 17:55:19
I have been looking in the MSDN docs but have not found a concrete answer. Does the Debug property in @ServiceHost override the Web.config's compilation attribute or does the the web.config attribute override all? Thanks. According to: http://msdn.microsoft.com/en-us/library/aa702682.aspx The ASP.NET HTTP runtime handles ASP.NET requests but does not participate in the processing of requests destined for WCF services, even though these services are hosted in the same AppDomain as is the ASP.NET content. Instead, the WCF Service Model intercepts messages addressed to WCF services and routes

Why won't Android Studio create my AAR file in release mode

时光怂恿深爱的人放手 提交于 2019-12-05 17:33:34
Using Android Studio, I have an Android library project which produces 'library/build/outputs/aar/MyLIB.aar" just fine in Debug mode, but does not do so in Release mode. I see no errors, just "BUILD SUCCESSFUL" in the "Gradle Console" window but no Release Mode artifact. There was a similar question raised here , and I'm getting the same behavior as #user1624552 mentions in the link: "gradlew clean" followed by "gradlew aR" resultd in my AAR being created and correctly placed in the directory above. But using Android Studio and the "Release Mode" Build Variant does NOT create an AAR file. Is

Swift behaves differently on debug and release mode

一个人想着一个人 提交于 2019-12-05 15:57:44
问题 Not sure if that's an issue with Swift, XCode or Alamofire but I recognized strange behavior on different places within my mixed Swift/Objc app . It only happens in parts which are written in Swift and use closures/networking. Here's an example code where it happens: Alamofire.request(.DELETE, "http://someUrl.com/user", parameters: nil) .response { (request, response, data, error) in // some cleanup code and an alert } When I run my app in Debug mode on my iPhone then it all just works , the

release mode error, but not in debug mode

谁说我不能喝 提交于 2019-12-04 19:52:41
My code runs fine in debug mode but fails in release mode. Here's a snippet of my code where it fails: LOADER->AllocBundle(&m_InitialContent); while(!m_InitialContent.isReady()) { this->LoadingScreen(); } AllocBundle() will load the content contained in m_InitialContent and set it's ready status to true when it is done. This is implemented using multithreading. this->LoadingScreen() should render a loading screen, however at the moment that is not implemented yet so the function has an empty body. Apparently this might be the cause of the error: If I give the function LoadingScreen() one line

Android apk Debug mode works fine but release mode gives too many warnings

[亡魂溺海] 提交于 2019-12-04 07:27:58
I'm trying to get a signed APK from eclipse. I have a debuggable apk version that works fine. Now for release when I tried to compile and sign with Eclipse ADT, I get many warnings, most of which is can't find superclass or interface some.package.Class . So, I referred to this , this and many others unfortunately I couldn't reach anywhere! I also get Note: there were 314 duplicate class definitions. warning My progaurd-project.txt was untouched earlier. So, I added -libraryjars /libs/lib-name for each of the jars present at /EcliseProject/libs/ folder. So I came up with the following:

Change constant values when building a release edition

ⅰ亾dé卋堺 提交于 2019-12-04 07:10:01
I'm developing in eclipse using ADT for android. In my application I have some constants which help me to to debug my app easily. As an example I have: public static final boolean DEBUG_TOAST_LOGS = true; which help me to toast some logs on the screen. Each time I intend to build a release, I have to go through my constants and set their values to what is appropriate for the release edition, which is somehow painful. Now what I want is a way to build my app, using two configurations: one for debug mode and the other for release mode . The release mode should set my constants to the appropriate