readwritelock

When or why should I use a Mutex over an RwLock?

为君一笑 提交于 2019-11-30 18:23:38
When I read the documentations of Mutex and RwLock , the difference I see is the following: Mutex can have only one reader or writer at a time, RwLock can have one writer or multiple reader at a time. When you put it that way, RwLock seems always better (less limited) than Mutex , why would I use it, then? Sometimes it is better to use a Mutex over an RwLock in Rust: RwLock<T> needs more bounds for T to be thread-safe: Mutex requires T: Send to be Sync , RwLock requires T to be Send and Sync to be itself Sync . In other words, Mutex is the only wrapper that can make a T syncable. I found a

When or why should I use a Mutex over an RwLock?

有些话、适合烂在心里 提交于 2019-11-30 01:37:03
问题 When I read the documentations of Mutex and RwLock, the difference I see is the following: Mutex can have only one reader or writer at a time, RwLock can have one writer or multiple reader at a time. When you put it that way, RwLock seems always better (less limited) than Mutex , why would I use it, then? 回答1: Sometimes it is better to use a Mutex over an RwLock in Rust: RwLock<T> needs more bounds for T to be thread-safe: Mutex requires T: Send to be Sync , RwLock requires T to be Send and

Synchronizing searches and modifications

大憨熊 提交于 2019-11-29 12:41:57
What's a good way of allowing searches from multiple threads on a list (or other data structure), but preventing searches on the list and edits to the list on different threads from interleaving? I tried using synchronized blocks in the searching and editing methods, but that can cause unnecessary blocking when trying to run searches in multiple threads. EDIT: The ReadWriteLock is exactly what I was looking for! Thanks. Usually, yes ReadWriteLock is good enough. But, if you're using Java 8 you can get a performance boost with the new StampedLock that lets you avoid the read lock. This applies

Synchronizing searches and modifications

此生再无相见时 提交于 2019-11-28 06:30:58
问题 What's a good way of allowing searches from multiple threads on a list (or other data structure), but preventing searches on the list and edits to the list on different threads from interleaving? I tried using synchronized blocks in the searching and editing methods, but that can cause unnecessary blocking when trying to run searches in multiple threads. EDIT: The ReadWriteLock is exactly what I was looking for! Thanks. 回答1: Usually, yes ReadWriteLock is good enough. But, if you're using Java

How would you implement your own reader/writer lock in C++11?

╄→尐↘猪︶ㄣ 提交于 2019-11-26 14:17:39
I have a set of data structures I need to protect with a readers/writer lock. I am aware of boost::shared_lock, but I would like to have a custom implementation using std::mutex, std::condition_variable and/or std::atomic so that I can better understand how it works (and tweak it later). Each data structure (moveable, but not copyable) will inherit from a class called Commons which encapsulates the locking. I'd like the public interface to look something like this: class Commons { public: void read_lock(); bool try_read_lock(); void read_unlock(); void write_lock(); bool try_write_lock(); void

How to make a multiple-read/single-write lock from more basic synchronization primitives?

旧时模样 提交于 2019-11-26 10:15:56
问题 We have found that we have several spots in our code where concurrent reads of data protected by a mutex are rather common, while writes are rare. Our measurements seem to say that using a simple mutex seriously hinders the performance of the code reading that data. So what we would need is a multiple-read/single-write mutex. I know that this can be built atop of simpler primitives, but before I try myself at this, I\'d rather ask for existing knowledge: What is an approved way to build a

How would you implement your own reader/writer lock in C++11?

人盡茶涼 提交于 2019-11-26 03:50:25
问题 I have a set of data structures I need to protect with a readers/writer lock. I am aware of boost::shared_lock, but I would like to have a custom implementation using std::mutex, std::condition_variable and/or std::atomic so that I can better understand how it works (and tweak it later). Each data structure (moveable, but not copyable) will inherit from a class called Commons which encapsulates the locking. I\'d like the public interface to look something like this: class Commons { public: