相机射线目标检测
/// <summary> /// 从相机发射射线 返回hitPoint 若未射到物体,返回值为相机forward加rayRange的范围点 /// </summary> /// <param name="rayCamera"> 发射射线的相机</param> /// <param name="rayRange">未射到物体时,返回的射线可达最大范围值</param> /// <returns> 确定瞄准点 </returns> public static Vector3 CameraRayPosition(Camera rayCamera,int rayRange) { RaycastHit hit; Ray ray = new Ray(rayCamera.transform.position, rayCamera.transform.forward); if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { return hit.point; } else { return rayCamera.transform.position + (rayCamera.transform.forward * rayRange); } } 来源: CSDN 作者: ysong0913 链接: https://blog.csdn.net