qualifiers

Order of const and volatile for a variable

北慕城南 提交于 2021-02-16 20:15:09
问题 The following piece of code compiles and runs with gcc version 4.7.2 (Debian 4.7.2-5) : #include <stdio.h> int main() { const volatile x = 3; volatile const y = 4; return 0; } Should I assume that the order of const and volatile is irrelevant? I tried reading up here : encpp ref and it doesn't say anything about the order(or I'm missing it?) 回答1: Yes, the order is irrelevant. In C++, the relevant specification is in 7.1p1, decl-specifier and decl-specifier-seq , which basically explain that

Android multiple-screen qualifiers definitions

拥有回忆 提交于 2021-02-07 14:13:58
问题 I wanna create a layout compatible with a very large number of devices and screens. As I have been researching I found out that the most common screen resolutions are 249x320, 480x800, 600x1024, 720x1280 (and some other screens proportional to these). Well, after reading the documentation I found out that there are two ways of doing it. Up to the 3.2 Android version I could use qualifiers for the layouts like "small, normal, large, xlarge" and combine them with "port" (portrait orientation)

What is the difference between static const int and static int const?

北战南征 提交于 2020-04-16 03:32:48
问题 In this answer the OP used: static int const var = 5; in the context of a Conditional Compilation Control. Is there a difference between using static const int and static int const ? Like for example: static const int var; vs. static int const var; I don´t know the technique to imply the type in the middle between static and const . Is there a difference? 回答1: The grammar for declaration specifiers is given in C 2018 6.7 1, and it shows that specifiers for storage class (such as static ),

const-ness as template argument

懵懂的女人 提交于 2020-01-22 10:58:27
问题 I have two structs: // ----- non-const ----- struct arg_adapter { EArgType type; // fmtA, fmtB, ... union { TypeA * valueA; TypeB * valueB; // ... more types } arg_adapter(TypeA & value) : type(fmtA), valueA(&value) {} arg_adapter(TypeB & value) : type(fmtB), valueB(&value) {} // ... } // ----- const version ----- struct const_arg_adapter { EArgType type; // fmtA, fmtB, ... union { TypeA const * valueA; TypeB const * valueB; // ... more types } arg_adapter(TypeA const & value) : type(fmtA),

const-ness as template argument

谁都会走 提交于 2020-01-22 10:58:26
问题 I have two structs: // ----- non-const ----- struct arg_adapter { EArgType type; // fmtA, fmtB, ... union { TypeA * valueA; TypeB * valueB; // ... more types } arg_adapter(TypeA & value) : type(fmtA), valueA(&value) {} arg_adapter(TypeB & value) : type(fmtB), valueB(&value) {} // ... } // ----- const version ----- struct const_arg_adapter { EArgType type; // fmtA, fmtB, ... union { TypeA const * valueA; TypeB const * valueB; // ... more types } arg_adapter(TypeA const & value) : type(fmtA),

CDI: pass through qualifier from one injection point to the other

北城余情 提交于 2020-01-15 06:43:12
问题 I'd like to kind of pass-through a qualifier annotation using CDI. With that I mean that I'd want to add a qualifier to an injection point with that qualifier not being applied directly for the "first-level" injection target (because there is only one implementation for this) but a field within ("2nd level") the injected EJB. Is this possible with CDI? Does it maybe already work out-of-the-box? It should look similar to: @Stateless public class MyFirstLevelEJB { @Inject //this guy has

Retrieving a descriptive value for WMI Win32_Processor.Family property instead of an index

北战南征 提交于 2019-12-24 01:13:38
问题 The below simple VBS example retrieves CPU caption, architecture and family from WMI: s = "" For Each Item In GetObject("winmgmts:{impersonationLevel=impersonate}!\\.\Root\CIMV2").InstancesOf("Win32_Processor") s = s & "Caption = " & Item.Caption & vbCrLf s = s & "Architecture = " & Item.Architecture & vbCrLf s = s & "Family = " & Item.Family & vbCrLf Next WScript.Echo s The output for me is: Caption = Intel64 Family 6 Model 42 Stepping 7 Architecture = 9 Family = 198 What I want is to

What is “the issue” with variable qualifier placement?

筅森魡賤 提交于 2019-12-21 17:23:40
问题 In this document, under the section labeled "Variable Qualifiers", Apple says: You should decorate variables correctly. When using qualifiers in an object variable declaration, the correct format is: ClassName * qualifier variableName; for example: MyClass * __weak myWeakReference; MyClass * __unsafe_unretained myUnsafeReference; Other variants are technically incorrect but are “forgiven” by the compiler. To understand the issue, see http://cdecl.org/. Looking at cdecl.org doesn't clarify

When defining a member function out-of-line, which qualifiers must appear in the declaration / definition / both?

守給你的承諾、 提交于 2019-12-20 02:00:52
问题 I am almost sure this has been asked before. Unfortunately, my C++ has become so rusty that I don't even know what to search for. Is there an easy-to-remember rule of thumb that would tell me which qualifiers ( inline , virtual , override , const , mutable , etc.) must appear (a) only in the declaration, (b) only in the definition, (c) both in the declaration and definition when I define a member function out-of-line? Example: struct Geometry { … virtual Geometry* clone() const = 0; }; struct