pure-virtual

Error: expected type-specifier before 'ClassName'

一个人想着一个人 提交于 2019-11-28 06:43:54
shared_ptr<Shape> circle(new Circle(Vec2f(0, 0), 0.1, Vec3f(1, 0, 0))); shared_ptr<Shape> rect(new Rect2f(Vec2f(0, 0), 5.0f, 5.0f, 0, Vec3f(1.0f, 1.0f, 0)) ); I'm trying to understand why the above won't compile. For Whatever reason, when I try to create an instance of Rect2f (which DOES inherit from the Shape class specified the shared_ptr template argument, just like Circle ), I get the following errors : error: expected type-specifier before 'Rect2f' error: expected ')' before 'Rect2f' Everything about the Circle shared_ptr is perfectly fine. There are no problems with it; it's only the

What is the purpose of __cxa_pure_virtual?

我的未来我决定 提交于 2019-11-28 04:18:20
Whilst compiling with avr-gcc I have encountered linker errors such as the following: undefined reference to `__cxa_pure_virtual' I've found this document which states: The __cxa_pure_virtual function is an error handler that is invoked when a pure virtual function is called. If you are writing a C++ application that has pure virtual functions you must supply your own __cxa_pure_virtual error handler function. For example: extern "C" void __cxa_pure_virtual() { while (1); } Defining this function as suggested fixes the errors but I'd like to know: what the purpose of this function is, why I

Is it possible to create a vector of pointers?

自作多情 提交于 2019-11-27 21:54:38
问题 Just wondering, because of a problem I am running into, is it possible to create a vector of pointers? And if so, how? Specifically concerning using iterators and .begin() with it, ie: How would I turn this vector into a vector of pointers: class c { void virtual func(); }; class sc:public c { void func(){cout<<"using func";} }; sc cobj; vector<c>cvect cvect.push_back(cobj); vector<c>::iterator citer for(citer=cvect.begin();citer<cvect.end();citer++) { citer->func(); } 回答1: Sure. vector<c*>

Under what circumstances is it advantageous to give an implementation of a pure virtual function?

谁都会走 提交于 2019-11-27 20:27:42
In C++, it is legal to give an implementation of a pure virtual function: class C { public: virtual int f() = 0; }; int C::f() { return 0; } Why would you ever want to do this? Related question: The C++ faq lite contains an example: class Funct { public: virtual int doit(int x) = 0; virtual ~Funct() = 0; }; inline Funct::~Funct() { } // defined even though it's pure virtual; it's faster this way; trust me I don't understand why the destructor is declared pure virtual and then implemented; and I don't understand the comment why this should be faster. Declared destructors must always be

What can cause a pure virtual function call in C++?

我怕爱的太早我们不能终老 提交于 2019-11-27 13:41:03
问题 I teach a C++ programming class and I've seen enough classes of errors that I have a good feeling for how to diagnose common C++ bugs. However, there's one major type of error for which my intuition isn't particularly good: what programming errors cause calls to pure virtual functions? The most common error I've seen that causes this is calling a virtual function from a base class constructor or destructor. Are there any others I should be aware of when helping debug student code? 回答1: "The

How to resolve “pure virtual method called”

此生再无相见时 提交于 2019-11-27 12:59:35
问题 I understand why this is happening, but I'm stuck trying to resolve it...here is what my code is doing when the error is generated (thus, leading to a crash) when my program exits... pure virtual method called SomeClass::~SomeClass() { BaseClassObject->SomePureVirtualMethod(this); } void DerivedClass::SomePureVirtualMethod(SomeClass* obj) { //Do stuff to remove obj from a collection } I never have a call to new SomeClass but I have a QList<SomeClass*> which I append SomeClass* objects to. The

Implement a pure virtual method in Objective-C

老子叫甜甜 提交于 2019-11-27 11:53:56
I want to go to there. Seriously though, how does one implement a pure virtual method in an "Apple" way? Do you use a Protocol with your base class and throw exceptions on those methods? When you program in Objective-C you need to purge your mind of such things as virtual methods. You don't call methods on Objective-C objects, you send messages to them. Objects either respond to messages or they don't, but due to the dynamic binding, you can't tell this until run time. Thus, you can declare a method on a base object and not not provide an implementation, no problem (except for the compiler

What is the purpose of __cxa_pure_virtual?

半世苍凉 提交于 2019-11-27 05:16:29
问题 Whilst compiling with avr-gcc I have encountered linker errors such as the following: undefined reference to `__cxa_pure_virtual' I've found this document which states: The __cxa_pure_virtual function is an error handler that is invoked when a pure virtual function is called. If you are writing a C++ application that has pure virtual functions you must supply your own __cxa_pure_virtual error handler function. For example: extern "C" void __cxa_pure_virtual() { while (1); } Defining this

Why do gcc and clang allow me to construct an abstract class?

喜欢而已 提交于 2019-11-27 03:52:28
问题 The following code compiles on a wide range of gcc and clang versions - when compiled and run with gcc 5.3.1, it prints A() then aborts with a pure virtual call error. #include <stdio.h> class A { public: A() { printf("A()\n"); } virtual void b() const = 0; }; int main() { const A& a{}; a.b(); return 0; } I realise binding a reference to a temporary is not ideal (though I think this case is covered by some sort of lifetime extension) - but it also works when trying to call a method that takes

C++ pure virtual function have body

十年热恋 提交于 2019-11-27 00:30:36
Pure virtual functions (when we set = 0 ) can also have a function body. What is the use to provide a function body for pure virtual functions, if they are not going get called at all? Your assumption that pure virtual function cannot be called is absolutely incorrect. When a function is declared pure virtual, it simply means that this function cannot get called dynamically , through a virtual dispatch mechanism. Yet, this very same function can easily be called statically , non-virtually , directly (without virtual dispatch). In C++ language a non-virtual call to a virtual function is