projection

Why are interface projections much slower than constructor projections and entity projections in Spring Data JPA with Hibernate?

孤街浪徒 提交于 2019-11-30 09:40:12
I've been wondering which kind of projections should I use, so I did a little test, which covered 5 types of projections (based on docs: https://docs.spring.io/spring-data/jpa/docs/current/reference/html/#projections ): 1. Entity projection This is just a standard findAll() provided by Spring Data repository. Nothing fancy here. Service: List<SampleEntity> projections = sampleRepository.findAll(); Entity: @Entity @Table(name = "SAMPLE_ENTITIES") public class SampleEntity { @Id private Long id; private String name; private String city; private Integer age; } 2. Constructor projection Service:

Spring JPA native query with Projection gives “ConverterNotFoundException”

做~自己de王妃 提交于 2019-11-30 08:58:04
问题 I'm using Spring JPA and I need to have a native query. With that query, I need to get only two fields from the table, so I'm trying to use Projections. It isn't working, this is the error I'm getting: org.springframework.core.convert.ConverterNotFoundException: No converter found capable of converting from type [org.springframework.data.jpa.repository.query.AbstractJpaQuery$TupleConverter$TupleBackedMap] to type [com.example.IdsOnly] I tried to follow precisely the instructions of that page

Formula for a orthogonal projection matrix?

笑着哭i 提交于 2019-11-30 07:14:55
I've been looking around a bit and can't seem to find just what I"m looking for. I've found "canonical formulas," but what's the best way to use these? Do I have to scale every single vertex down? Or is there a better way? A formula would really help me out, but I'm also looking for an explanation about the near and far z planes relative the viewer's position Bob Cross Here is a reasonable source that derives an orthogonal project matrix : Consider a few points: First, in eye space, your camera is positioned at the origin and looking directly down the z-axis. And second, you usually want your

How do I methodically choose the near clip plane distance for a perspective projection?

强颜欢笑 提交于 2019-11-30 06:46:44
I have a 3D scene and a camera defined using gluPerspective . I have a fixed FOV, and I know the minimum distance of any geometry to the camera (it is a first-person view, so that is the minimum distance from the viewpoint to the character's collision volume). How can I choose the farthest near clip plane (for the best depth buffer resolution) which will will not cause any clipping , no matter how the player moves and looks? These distances are not simply equal because the corners of the near plane are farther from the origin than the center. Formula: nearPlane = nearestApproachToPlayer / sqrt

Grails: Projection on many tables?

耗尽温柔 提交于 2019-11-30 03:55:30
问题 I have some problems with projection in Grails. Could you please help me review them and suggest solutions for me? I want to query data on many tables which has many-to-one relationship and projection on some properties on both of them. For example: class Person { int id String name String address static hasMany = [cars : Car] } class Car { int id String brand long price Person owner static belongsTo = [owner : Person] } So, how can I use just one query withCriteria (apply projection) to get

Projection of a plane onto a cylinder

泄露秘密 提交于 2019-11-30 02:27:31
问题 I have a plain bitmap and I want to do a projection on a cylinder. That means, I want to transform the image in a way so that if I print it and wrap around a columnar cylinder and photograph it from a certain position, the resulting image looks like the original. Still I'm quite lost in all the projection algorithms (that are often related to earth projections). So I'd be thankful for hints what the correct algorithm could be and which tools I could use to apply it to my image. 回答1: Let say

Radius of projected Sphere

你离开我真会死。 提交于 2019-11-29 22:37:38
问题 i want to refine a previous question: How do i project a sphere onto the screen? (2) gives a simple solution: approximate radius on screen [CLIP SPACE] = world radius * cot(fov / 2) / Z with: fov = field of view angle Z = z distance from camera to sphere result is in clipspace , multiply by viewport size to get size in pixels Now my problem is that i don't have the FOV. Only the view and projection matrices are known. (And the viewport size if that does help) Anyone knows how to extract the

How do I apply a projection to a Spring Data REST query method resource?

时光毁灭记忆、已成空白 提交于 2019-11-29 18:37:06
问题 I'm using Spring Data REST 2.1.4.RELEASE. I created an entity Booking , its REST repository (extending CrudRepository ) named BookingRepository and a projection BookingDetails (annotated with @Projection(name="details", types = Booking.class) ) for returning some of its linked entities exploded, such as Resource , Activity , Applicant etc. The client gets all bookings with .../rest/bookings and the JSON response includes links for the linked entities. If it adds ?projection=details then the

3D Scene transformations not quite working

匆匆过客 提交于 2019-11-29 17:59:07
In an attempt to convert screen space coordinates into world space coordinates, I've been doing the following calculation: WorldSpace Vector = inverse(Projection Matrix) * inverse(View Matrix) * ScreenSpace vector Up to this point, I believe I have most of my calculations right, however I'm unsure of how to perform the last step needed in order to have my vector transformed to world coordinates. Problem: I've been told that the last step of this process is to divide my results by the variable "w" because we are using homogeneous coordinates. However I have no idea what "w" represents. I've

How to create 2d plot of arbitrary, coplanar 3d curve

醉酒当歌 提交于 2019-11-29 17:29:55
I have a set of points which comprise a (in theory) co-planar curve. My problem is that the plane is arbitrary and can move between each time I collect the data (these points are being collected from a camera). I was wondering if you guys could help me figure out how to: find the plane which is closest to the one which these points are co-planar on project the points on this plane in such a way that gives me a 2-d curve I believe that I know how to do point 2, it is really mainly point 1 that i'm struggling with, but I wouldn't mind help on the second point as well. Thanks a ton! find 3 points