playing-cards

Card distribution with constraints

拟墨画扇 提交于 2021-02-10 08:07:00
问题 Suppose I would like to distribute a deck of 52 cards unto N players , not necessarily equally so each player Pi would get a number of cards Ci . Suppose that each of these players might have constraints that dictate what cards (s)he can receive, for example Player P2 cannot get any cards in the Hearts color and P5 cannot get any cards above 10. All these constraints are guaranteed to have at least one distribution/solution. My main question is how would one go about this programmatically?

Card distribution with constraints

六眼飞鱼酱① 提交于 2021-02-10 08:05:34
问题 Suppose I would like to distribute a deck of 52 cards unto N players , not necessarily equally so each player Pi would get a number of cards Ci . Suppose that each of these players might have constraints that dictate what cards (s)he can receive, for example Player P2 cannot get any cards in the Hearts color and P5 cannot get any cards above 10. All these constraints are guaranteed to have at least one distribution/solution. My main question is how would one go about this programmatically?

Adding constant fields to F# discriminated unions

家住魔仙堡 提交于 2021-01-26 10:32:27
问题 Is it possible to add constant field values to F# discriminated unions? Can I do something like this? type Suit | Clubs("C") | Diamonds("D") | Hearts("H") | Spades("S") with override this.ToString() = // print out the letter associated with the specific item end If I were writing a Java enum, I would add a private value to the constructor like so: public enum Suit { CLUBS("C"), DIAMONDS("D"), HEARTS("H"), SPADES("S"); private final String symbol; Suit(final String symbol) { this.symbol =

I am trying to deal a deck of 52 playing cards amongst 4 players equally, meaning they will each have 13 cards each. Can only deal cards 4 each

我与影子孤独终老i 提交于 2020-12-15 05:15:42
问题 I am trying to deal a deck of 52 playing cards amongst 4 players equally, meaning they will each have 13 cards each. I can only seem to deal 4 cards each and i'm not sure why. Any help would be great. I have also attached an image of the output : OUTPUT public void deals() { for (int i = 0; i < 4; i++) { System.out.println("** Player " + (i + 1) + " has been dealt the following cards: **"); for (int j = 0; j <4; j++) { //System.out.println(ranks[i + j * 4] + " of " + suits[j]); System.out

I am trying to deal a deck of 52 playing cards amongst 4 players equally, meaning they will each have 13 cards each. Can only deal cards 4 each

帅比萌擦擦* 提交于 2020-12-15 05:15:00
问题 I am trying to deal a deck of 52 playing cards amongst 4 players equally, meaning they will each have 13 cards each. I can only seem to deal 4 cards each and i'm not sure why. Any help would be great. I have also attached an image of the output : OUTPUT public void deals() { for (int i = 0; i < 4; i++) { System.out.println("** Player " + (i + 1) + " has been dealt the following cards: **"); for (int j = 0; j <4; j++) { //System.out.println(ranks[i + j * 4] + " of " + suits[j]); System.out

Class for representing a card in Java?

99封情书 提交于 2020-01-11 07:13:10
问题 I'm making a blackjack program in Java, and I was starting to write the class declaration for an object Card. Will this be sufficient, or are there some methods I should have that I'm glossing over? public class Card { public int suit; //Value 1-4 to represent suit public int value; //Value 1-13 to represent value (i.e. 2, J) public Card(int suit, int value) { //Not yet implemented } } Also, is there a good way to have an something like C++'s enum data structure in Java, because that would be

Class for representing a card in Java?

只谈情不闲聊 提交于 2020-01-11 07:12:30
问题 I'm making a blackjack program in Java, and I was starting to write the class declaration for an object Card. Will this be sufficient, or are there some methods I should have that I'm glossing over? public class Card { public int suit; //Value 1-4 to represent suit public int value; //Value 1-13 to represent value (i.e. 2, J) public Card(int suit, int value) { //Not yet implemented } } Also, is there a good way to have an something like C++'s enum data structure in Java, because that would be

wxPython or pygame for a simple card game?

 ̄綄美尐妖づ 提交于 2020-01-03 08:41:41
问题 I have been playing around with writing some simple card games in Python for fun and I would like to add a graphical user interface (GUI) to the games. Which library would you recommend for writing the GUI for a simple card game? 回答1: If all you want is a GUI, wxPython should do the trick. If you're looking to add sound, controller input, and take it beyond a simple card game, then you may want to use pygame. 回答2: I haven't used wxPython, but Pygame by itself is rather low-level. It allows

How to really shuffle a deck of cards

时光总嘲笑我的痴心妄想 提交于 2019-12-31 21:20:46
问题 When I need to shuffle a deck of poker cards in Java/Android, I use Collections.shuffle(List<?> list) , of course. I've ever been doing this and the results seemed acceptable. But they aren't. As outlined in this paper, there are 52! possible unique shuffles of a 52 card poker deck. That amounts to about 2^226. But Collections.shuffle(List<?> list) uses new Random() by default which uses a 48-bit seed and can therefore only create 2^48 unique shuffles - which is only 3.49*10^(-52) percent of

Best card choice in card game in C#

做~自己de王妃 提交于 2019-12-31 00:44:12
问题 The problem consists in choosing the best option at every moment of the game following these rules: You can only pick the leftmost or the rightmost card. Your opponent will ALWAYS pick first, and will ALWAYS choose the highest card from either the leftmost or the rightmost card. If it's a tie, it will pick the rightmost. Take into consideration this is not always the best choice. Sometimes it's impossible to win, but you must anyway display the highest amout you can add by playing against